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KJ'S Ultimate Test

KJ'S Ultimate Test

A Roblox experience owned by KJ Ultimate Studios.

RoleplayENanimefan gamejujutsu kaisen

KJ'S Ultimate Test is a roleplay experience created on February 2, 2024. The game currently has 78 players online and has accumulated 13,757,605 lifetime visits. It holds a 69% like percentage and 10,432 favorites. The description notes the game is in development with version 5.9, supports PC and mobile platforms, and credits specific contributors.

Description (written by the developer; not a statement by this register)

Version: 5.9 Expect bugs, this game is still on development. ⚠️Disclaimer⚠️: This game uses assets from TSB by Yielding Arts. If you're a TSB dev and want this game removed, please reach out to @rosedevz or join our community server. Playable on PC 💻 and Mobile📱(Console 🎮 soon!) Make sure to like and favorite the game for updates!⭐ Credits: Special thanks to Xiao, Subaru, and Sunny for their contributions. Tags: (for discovery purposes) kj, jun, Shinji, free kj, kj unlimited flex works, kj five seasons, jk, gojo, sukuna.

Last updated by the developer 20 Jul 2026, 17:31 UTC.

78
playing (measured 10 Aug 2026, 20:45 UTC)
13,757,605
lifetime visits
69%
liked (2,320 👍 / 1,052 👎)
11,168
favourites (0.8 per 1k visits)
2 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:4555first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Character
599 R$
PS+
199 R$
Early Access
60 R$
VIP
50 R$
Emote Second Page
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,123,610 · 54.2% win
4 Million Visits · other4,176 · 0.00% win
The New King · progression224 · 0.00% win
You met the Owner! · social98 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked2 September 2026 — 69 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3369no change
23 Aug 2026, 18:2269no change
13 Aug 2026, 18:2169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.