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Stranger Things: Universe

Stranger Things: Universe

A Roblox experience owned by Stranger Things Universe (STU).

RoleplayENStranger Things IPTelekinesis MechanicsPvP Battle

Stranger Things: Universe is a roleplay experience created on 2024-02-02. It has accumulated 12,383,039 lifetime visits and 41,081 favorites. Currently, 100 users are playing. The experience holds an 82% like percentage.

Description (written by the developer; not a statement by this register)

🧠 Use your Powers Grab objects around the map and throw them with your mind! Lift, smash, and fight using pure psychic power! just like Eleven or Vecna. 🌌 Enter the Upside Down Explore Hawkins and step through portals into the dark. Discover mysteries, fight monsters, and uncover secrets hidden in the shadows. ⚡ Play as Your Favorite Stranger Things Characters Become Eleven, Vecna, Max, Steve, Dustin, or any other powerful heroes and villains. 👾 Battle Vecna (or become him) and Enemies Face Vecna, humans, and other characters from the show in intense battles. ⭐ Join the official ROBLOX group for rewards! ⚠️Join our community server for CODES and trailers. Click 🔔 Notify to be notified when we update! stranger things, hawkins, upsidedown, telekinesis, psychicpowers, eleven, 011, henrycreel, vecna, demogorgon, portal, conspiracies, supernatural, pvp, rpg, multiplayer, battle

Last updated by the developer 7 Aug 2026, 22:02 UTC.

88
playing (measured 21 Aug 2026, 21:50 UTC)
12,442,016
lifetime visits
82%
liked (11,423 👍 / 2,480 👎)
41,298
favourites (3.3 per 1k visits)
2 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

881029510 August 2026 — 100 players21 August 2026 — 102 players21 August 2026 — 88 players10 August 202621 August 2026
3 measurements spanning 11 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–104 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5088-14
21 Aug 2026, 20:54102+2
10 Aug 2026, 14:37100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Henry Creel
1,199 R$
Season 4 Eleven
1,199 R$
Season 2 Eleven
999 R$
Season 3 Eleven - Advanced
999 R$
Vecna (Henry Gamepass Needed)
399 R$
Advanced Powers
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,051,313 · 46.0% win
Upside Down · other895,025 · 12.5% win
The Void69,338 · 2.1% win
Completed a Curse · progression8,830 · 0.20% win
Portal Closing · progression6,520 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked23 August 2026 — 82 % liked13 August 202623 August 2026
4 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0182no change
21 Aug 2026, 21:5082no change
21 Aug 2026, 20:5482no change
13 Aug 2026, 19:0082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.