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Subject 011 [STRANGER THINGS]

Subject 011 [STRANGER THINGS]

A Roblox experience owned by The Rightside Up.

RoleplayENStranger ThingsTelekinesisPvP Combat

Subject 011 [STRANGER THINGS] is a roleplay experience created on 2025-12-27. It has accumulated 5,890,401 lifetime visits and 13,583 favorites. Currently, 70 users are playing. The experience holds an 85% like percentage. It supports PC, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

Use your powers to move objects and fight enemies. Collect waffles to use your abilities! [BETA] Work in progress. 💻 PC Support 📱 Mobile Support 🎮 Console Support Don’t forget to hit the thumbs up! 👍 Tags: stranger things, eleven, powers, telekinesis, roleplay, rpg, psychic, vecna, hawkins, pvp, multiplayer, roleplay, battlegrounds, combat, magic, kinetic, kinesis, arena, avatar, bending, airbending, abilities, action, marvel, tvd, dc, superman, scarlet witch, wanda maximoff, vampire, witch, fighting, supernatural, jean grey, phoenix, magic, spells, flamethrower

Last updated by the developer 4 Aug 2026, 00:05 UTC.

70
playing (measured 10 Aug 2026, 15:16 UTC)
5,890,401
lifetime visits
85%
liked (3,815 👍 / 656 👎)
13,801
favourites (2.3 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1643first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Flamethrower [SALE]
199 R$
2x Waffles
199 R$
Kill Effect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,294,575 · 100.0% win
First Kill · other599,820 · 31.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:2285no change
14 Aug 2026, 00:2185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.