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PLANET HUGO: Fashion Lab

PLANET HUGO: Fashion Lab

A Roblox experience owned by HUGO.

SimulatorENcraftinganimeboss raid

PLANET HUGO: Fashion Lab is a simulator experience created on 2024-02-13. The game has accumulated 3,133,807 lifetime visits and 8,127 favorites. Currently, 3 users are playing. The title holds a 90% like percentage. It features anime-style abilities and crafting mechanics within its genre classification.

Description (written by the developer; not a statement by this register)

CHAPTER 5 is here: The Shadow Veil has reached the planet’s core! Fight back in this last chapter. 🧥 NEW: Craft High-Tier Energised Garments for powerful abilities! 👾 The boss has grown stronger - defeat it for loot like Blueprint Shards ❓ NEW: Informational Terminals have updated with the latest lore 👀 Come back at the end of the season to DEFEAT THE FINAL BOSS RAID! 💥 Defend the core from Shadow Veil attacks with anime-style abilities! 🧵 Collect Veil Threads as they appear across the planet ⚡ Craft and equip Energised Garments to unlock epic upgrades! 🛍️ Check the updated UGC collection in the HUGO STORE HOW TO PLAY: 🏢 Buy a blueprint & use your fabricator to start crafting ♻️ Pick up the materials - they grow whilst offline! 🎨 Create & sell your creations, and use coins to upgrade your lab! Craft outfits. Unlock abilities. HUGO Your Way!

Last updated by the developer 1 Jul 2026, 14:20 UTC.

3
playing (measured 10 Aug 2026, 15:49 UTC)
3,133,807
lifetime visits
90%
liked (12,294 👍 / 1,364 👎)
8,153
favourites (2.6 per 1k visits)
13 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The First Step · welcome55,819 · 0.00% win
Weaver · other52,972 · 83.8% win
Car Creator · other22,239 · 0.00% win
Thread Gatherer · collection18,685 · 0.00% win
Blueprint Archivist · collection16,277 · 53.8% win
Upgraded · progression14,845 · 20.9% win
Fabricator · other8,204 · 1.4% win
Master Tailor I · other7,287 · 0.00% win
Mammoth · other5,655 · 1.4% win
Event Coin Collector I · collection5,464 · 0.00% win
Veil Hunter I · progression4,041 · 0.00% win
Thread Gatherer I · collection3,724 · 0.00% win
Craft The Rainbow · collection3,547 · 2.1% win
Complete All Obbies · progression2,433 · 0.00% win
100% Cotton · other2,326 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3290no change
14 Aug 2026, 05:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.