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The Creepy Elevator

The Creepy Elevator

A Roblox experience owned by Elevator Elevator Elevator Elevator Elevator.

HorrorENHorrorPoppy PlaytimeObby

The Creepy Elevator is a horror experience created on 2024-02-18. It has 37,389,846 lifetime visits and 5,722,447 favorites. Currently, 139 players are active. The title holds a 59% like percentage. Tags include Poppy, Playtime, Escape, Obby, and Mommy Long Legs. The description mentions free VIP servers and invites users to like and favorite the game.

Description (written by the developer; not a statement by this register)

👋 Welcome to The Creepy Elevator! 😨 👍 Like, ⭐ Favourite, and follow for exclusive updates! 💖 VIP Servers are FREE. You can play alone or invite your friends! 🎮Tags: Poppy, Playtime, Escape, Obby, Fun, Easy, Ride into, Escape Poppy Playtime!, Mommy Long Legs, rainbow , long , popular , super , really , easy , fun , funny , mega , free , colorful , colors , color , colour , colourful , Obby obby,Escape Mommy Long Legs, Escape Mommy Long Legs, 2nd Chapter Poppy Playtime, Baldis Basics Parkour Obby Escape Fall Guys Obby Parkour RTHRO , obby , oby , obstacle , course , rainbow, obby , oby , obstacle , course , rainbow , long , popular , super , Parkour! Escape Fall Guys Obby Parkour Escape Fall Guys Obby Parkour Baldis Basics Parkour Obby poop , jello , slime , ninja , fortnite , front page , jailbreak , meep city , meep , adopt me, Long, Amazing Digital Circus, Admin, Elevator, Hangout, Scary, Roleplay, brookhaven

Last updated by the developer 22 Oct 2024, 07:15 UTC.

85
playing (measured 22 Aug 2026, 06:50 UTC)
37,620,475
lifetime visits
58%
liked (2,928 👍 / 2,128 👎)
5,799,202
favourites (154.2 per 1k visits)
18 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8516112310 August 2026 — 137 players21 August 2026 — 133 players21 August 2026 — 136 players21 August 2026 — 161 players21 August 2026 — 138 players22 August 2026 — 126 players22 August 2026 — 118 players22 August 2026 — 115 players22 August 2026 — 129 players22 August 2026 — 115 players22 August 2026 — 114 players22 August 2026 — 85 players10 August 202622 August 2026
12 measurements spanning 11 days, net -52. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–172 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5085-29
22 Aug 2026, 05:50114-1
22 Aug 2026, 04:50115-14
22 Aug 2026, 03:50129+14
22 Aug 2026, 02:50115-3
22 Aug 2026, 01:50118-8
22 Aug 2026, 00:50126-12
21 Aug 2026, 23:50138-23
21 Aug 2026, 22:50161+25
21 Aug 2026, 21:50136+3
21 Aug 2026, 20:54133-4
10 Aug 2026, 19:47137first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
339 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing the Creepy Elevator! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

585958.521 August 2026 — 59 % liked21 August 2026 — 59 % liked21 August 2026 — 59 % liked21 August 2026 — 59 % liked22 August 2026 — 59 % liked22 August 2026 — 59 % liked22 August 2026 — 59 % liked22 August 2026 — 59 % liked22 August 2026 — 59 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked23 August 2026 — 58 % liked2 September 2026 — 58 % liked21 August 20262 September 2026
13 measurements spanning 12 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0358no change
23 Aug 2026, 14:5158no change
22 Aug 2026, 06:5058no change
22 Aug 2026, 05:5058-1
22 Aug 2026, 04:5059no change
22 Aug 2026, 03:5059no change
22 Aug 2026, 02:5059no change
22 Aug 2026, 01:5059no change
22 Aug 2026, 00:5059no change
21 Aug 2026, 23:5059no change
21 Aug 2026, 22:5059no change
21 Aug 2026, 21:5059no change
21 Aug 2026, 20:5459first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.