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Midnight Snack [HORROR]

Midnight Snack [HORROR]

A Roblox experience owned by Tiny Hand Studios.

HorrorENhorrormysterymultiplayer

Midnight Snack [HORROR] is a horror experience created on 2024-02-21. It supports up to 8 players. The game has accumulated 12,311,936 lifetime visits and 107,137 favorites. Currently, 7 users are playing. The title holds an 89% like percentage. It features four distinct endings and includes an in-game shop for items.

Description (written by the developer; not a statement by this register)

Welcome to Midnight Snack🔪🍽️ Leave a LIKE 👍 + FAVORITE ⭐ for more! You're working the night shift at a local diner, where rumors are circulating about mysterious killings. Try to uncover the mysterious killer and find out who it is! There are 4 endings! Try to get them all! 🤝 This game is multiplayer and can be played by up to 8 players at once! This game may be slightly difficult to new players, playing with friends or other people is recommended. 🛒 Check out the shop for fun items to troll your friends with! ⭐ Inspired by the Nightshift Experience and RCM Games. Credit Devutay for Character Selection System and Cars Passing by Ambience 怖いダイナーレストランの真夜中の体験 무서운 식당 한밤중 체험 ประสบการณ์ร้านอาหารมื้อเย็นที่น่ากลัวตอนเที่ยงคืน Similar to: Midnight Cleaners, Midnight Cashiers, Midnight Hotel, Midnight Invasion, Midnight School, Midnight Massacre, Midnight Diners, The Night Shift, Midnight Horror, Midnight Diner, Horror, Scary, Story, Restaurant.

Last updated by the developer 19 Jul 2025, 04:17 UTC.

7
playing (measured 10 Aug 2026, 15:21 UTC)
12,311,936
lifetime visits
89%
liked (47,831 👍 / 5,715 👎)
107,119
favourites (8.7 per 1k visits)
21 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Play as the Clown!
650 R$
Play as the Pot Man!
450 R$
Pistol
299 R$
Play as the Creep!
250 R$
Beartrap
149 R$
Flashlight
99 R$
Banana Peel
79 R$
Super Speed!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Canon ENDING · progression1,551,926 · 34.0% win
You died! · other1,167,843 · 32.0% win
Taste of His Own Medicine ENDING · progression292 · 0.00% win
Trapped ENDING · progression72 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0389no change
23 Aug 2026, 19:0189no change
13 Aug 2026, 19:0089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.