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Midnight Cashiers [HORROR]

Midnight Cashiers [HORROR]

A Roblox experience owned by the m devs.

HorrorENhorrormultiplayermystery

Midnight Cashiers [HORROR] is a horror experience created on 2024-03-12. It supports up to 8 players and has accumulated 22,467,183 lifetime visits. The title holds 237,123 favorites and maintains an 86% like percentage. Currently, 7 users are playing. The game features four distinct endings and includes multiplayer functionality for cooperative or competitive gameplay within the horror genre.

Description (written by the developer; not a statement by this register)

Welcome to Midnight Cashiers 🛒 Leave a LIKE 👍 + FAVORITE ⭐ for more! You're working the night shift at a local convenience store, where rumors are circulating about mysterious killings. Try to uncover the mysterious killer and find out who it is! There are 4 endings! Try to get them all! 🤝 This game is multiplayer and can be played by up to 8 players at once! This game may be slightly difficult to new players, playing with friends or other people is recommended. 🛒 Check out the shop for fun items to troll your friends with! Credits: Devutay --> Scripting CrowShade --> Music ⭐ Inspired by the Nightshift Experience and RCM Games. 真夜中の恐ろしいレジ係のスーパーマーケット体験 자정 무서운 계산원 슈퍼마켓 체험 ประสบการณ์ซูเปอร์มาร์เก็ตแคชเชียร์เที่ยงคืนที่น่ากลัว Полночный страшный опыт кассира в супермаркете

Last updated by the developer 29 Dec 2025, 23:31 UTC.

7
playing (measured 10 Aug 2026, 14:18 UTC)
22,467,183
lifetime visits
86%
liked (87,324 👍 / 13,746 👎)
237,058
favourites (10.6 per 1k visits)
12 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:188first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Play as the Clown!
650 R$
Play as the Pot Man!
450 R$
Gun ENDING
299 R$
Play as the Creep!
250 R$
Beartrap ENDING
149 R$
Super Flashlight!
99 R$
Banana Peel
99 R$
Super Speed!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Canon ENDING · progression4,421,811 · 65.4% win
You Died! · progression243,248 · 8.2% win
Taste of His Own Medicine ENDING · progression14,193 · 0.00% win
Trapped ENDING · progression465 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:2186no change
13 Aug 2026, 16:1586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.