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🍫Easy Chocolate Obby For Vip! 🍫

🍫Easy Chocolate Obby For Vip! 🍫

A Roblox experience owned by VlN3 Tower Fan Club.

ObbyENobstacle coursechocolate themevip access

🍫Easy Chocolate Obby For Vip! 🍫 is an obby experience created on 2024-02-27. It records 16,136,181 lifetime visits and 1,663,545 favorites. Currently, 149 users are playing. The game holds an 83% like percentage. The description notes five new stages unlock every 100 likes.

Description (written by the developer; not a statement by this register)

⭐ Welcome to 🍫Easy Chocolate Obby For Vip! 🍫⭐ Pls like the game and favorite to suppot me 5 new Stages every 100 Likes

Last updated by the developer 22 May 2026, 18:34 UTC.

94
playing (measured 21 Aug 2026, 21:50 UTC)
16,221,897
lifetime visits
83%
liked (2,826 👍 / 588 👎)
1,678,004
favourites (103.4 per 1k visits)
27 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94139116.510 August 2026 — 139 players21 August 2026 — 101 players21 August 2026 — 94 players10 August 202621 August 2026
3 measurements spanning 11 days, net -45. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–146 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5094-7
21 Aug 2026, 20:54101-38
10 Aug 2026, 14:47139first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fuse Bomb (OP)
799 R$
Freeze Ray Gun
399 R$
Rainbow Flying Carpet
399 R$
One Hit Deadly Sword
250 R$
Laser Gun (Hit Kill)
249 R$
Rainbow Super Coil (Super Jump + Super Speed!)
199 R$
Quadruple Jump (OP)
199 R$
Grapple Hook
199 R$
Gravity Coil (Jump Super High)
99 R$
Speed Coil (Run Super Fast)
79 R$
Spider Obby
79 R$
Jenna Morph
79 R$
Double Jump (OP)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Game · welcome9,539,581 · 100.0% win
Stage 5 · progression6,930,636 · 100.0% win
Stage 10 · progression6,468,634 · 100.0% win
Stage 15 · progression4,588,353 · 96.0% win
Stage 20 · progression4,101,745 · 86.0% win
Stage 25 · progression3,646,251 · 76.2% win
Stage 30 · progression3,313,272 · 69.8% win
Stage 35 · progression3,121,205 · 65.8% win
Stage 40 · progression2,384,272 · 49.0% win
Finished The Game (tysm)2,299,703 · 47.3% win
Stage 45 · progression2,296,976 · 47.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 2026 — 83 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked23 August 2026 — 83 % liked13 August 202623 August 2026
4 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3283no change
21 Aug 2026, 21:5083no change
21 Aug 2026, 20:5483no change
13 Aug 2026, 17:3283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.