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Midnight Massacre [HORROR]

Midnight Massacre [HORROR]

A Roblox experience owned by Gorilla Games...

HorrorENhorrorserial killersurvival

Midnight Massacre [HORROR] is a horror experience created on 2024-05-13. It currently has 1 player. The game has accumulated 6,296,235 lifetime visits and 68,363 favorites. User engagement shows an 80% like percentage. The description references an Easter setting and a serial killer named Blood Harvester.

Description (written by the developer; not a statement by this register)

It's Easter day and your parents are taking you to a diner for some kind of egg hunt event... You get quite nervous since you read something about an infamous serial killer given the name "Blood Harvester" that has been on a murder spree recently. Hopefully the cops catch them... LIKE & FAVORITE for more games. 🎁 Join the group for a COOL GORILLA 🦍 🎮 Join the Community Server for updates and Sneak Peaks on Future Games!

Last updated by the developer 15 Jul 2026, 21:36 UTC.

1
playing (measured 10 Aug 2026, 14:20 UTC)
6,296,235
lifetime visits
80%
liked (10,594 👍 / 2,628 👎)
68,358
favourites (10.9 per 1k visits)
13 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:205first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Revenge Ending
499 R$
Play as a Old Grandma
450 R$
Savior Ending
399 R$
Play as a Weird Looking Kid
250 R$
Bear Traps [INFINITE]
199 R$
Bonk Club [Friends Only]
149 R$
Banana Peel [Friends Only]
99 R$
Flash Light
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Canon Ending · progression92,325 · 7.3% win
Revenge Ending · progression196 · 0.00% win
Savior Ending · progression89 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3780no change
13 Aug 2026, 23:3680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.