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🥤 Make Boba and Prove Mom Wrong

🥤 Make Boba and Prove Mom Wrong

A Roblox experience owned by best tycoons studio.

TycoonENtycoonsimulationfamily-friendly

🥤 Make Boba and Prove Mom Wrong is a tycoon experience created on 2024-03-15. It currently has 11 players online. The game has accumulated 28,921,583 lifetime visits. User engagement metrics show an 88% like percentage and 81,389 favorites. The description indicates gameplay involves building a boba factory to prove a parent wrong.

Description (written by the developer; not a statement by this register)

🥤Make and Sell Boba to PROVE MOM WRONG! 🥤 Your dad doesn't want you to make a Boba factory and he thinks you will FAIL. to prove him wrong, you start building the best Boba factory ever.... UPDATE 1 - Fixed Bugs! 🎮 JOIN GROUP FOR 50% CASH BOOST 🎮 🎮 JOIN THE GROUP FOR THE LATEST CODES. 🎮 💗 Use These Codes after Joining the Group! JOINED 💾 progress is saved automatically 💾 👍 leave a like and favorite if you want more updates, we appreciate it <3 👍 Lead Creator: TUBSYOLO2 https://www.roblox.com/users/1118823050 ボバ茶を作る 보바차를 만들어 보세요 ทำชาไข่มุก Inspired by badass experiences and joshua, and bubble tea tycoon along with boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba boba

Last updated by the developer 30 Jul 2026, 01:29 UTC.

11
playing (measured 10 Aug 2026, 14:02 UTC)
28,921,583
lifetime visits
88%
liked (18,272 👍 / 2,575 👎)
81,426
favourites (2.8 per 1k visits)
15 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:025first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hire Gordan Ramsy
499 R$
Auto Sell
399 R$
Hire Ariana
299 R$
Hire Kitten
250 R$
Hire El Gato!
250 R$
Hire DelRey
199 R$
2x Cash
199 R$
Faster Workers
199 R$
Hire Wednesday
199 R$
Hire Boba Boss
149 R$
Hire MrBeast
149 R$
Quick Restockers
149 R$
Hire Charli
149 R$
Hire Rock
89 R$
2x Speed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome10,564,487 · 100.0% win
Passed tutorial · welcome8,771,763 · 99.6% win
Proved wrong · other183,231 · 2.9% win
Met Creator · other89 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8823 August 2026 — 88 % liked2 September 2026 — 88 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:4888no change
23 Aug 2026, 15:3588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.