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[RCC] CRICKET Remastered

[RCC] CRICKET Remastered

A Roblox experience owned by [RCC] Roblox Cricket Council.

SportsENsportscricketcompetitive

[RCC] CRICKET Remastered is a sports experience created on 2024-03-16. It has accumulated 18,258,158 lifetime visits and 8,348 favorites. Currently, 100 users are playing. The experience holds a 74% like percentage. The description highlights features such as a new stadium, pitch conditions, improved fielder AI, character progression, customization, daily challenges, and competitive leagues.

Description (written by the developer; not a statement by this register)

Join us for the countdown to RCC Cricket Remastered's Open Beta release! Coming June 30th! Now with: brand new stadium, pitch conditions, improved fielder AI, character progression, ultimate character customisation, daily challenges, and competitive leagues!

Last updated by the developer 5 May 2025, 10:48 UTC.

19
playing (measured 21 Aug 2026, 20:54 UTC)
18,320,188
lifetime visits
74%
liked (5,806 👍 / 2,027 👎)
8,539
favourites (0.5 per 1k visits)
16 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

19332610 August 2026 — 33 players21 August 2026 — 19 players10 August 202621 August 2026
2 measurements spanning 11 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 17–35 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5419-14
10 Aug 2026, 19:4733first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

[RCC] Golden Duck · other365,717 · 5.1% win
[RCC] Photobomb · other137,330 · 0.90% win
[RCC] Bonk🤕! · other110,823 · 1.5% win
[RCC] Hat-Trick · other106,348 · 1.0% win
[RCC] Half Century · progression4,793 · 0.10% win
[RCC] Century · other527 · 0.10% win
[RCC] Beat Hidden · progression11 · 0.00% win
[RCC] Beat DotBall · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked21 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:2074no change
23 Aug 2026, 17:0474no change
21 Aug 2026, 20:5474no change
13 Aug 2026, 17:0274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.