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Grabpack Mayhem! | Legacy

Grabpack Mayhem! | Legacy

A Roblox experience owned by >Mayhem Studios<.

ObbyENobbyminigamesgrabpack

Grabpack Mayhem! | Legacy is an obby experience created on 2024-03-19. The game has recorded 32,944,067 lifetime visits and 412,048 favorites. Currently, 20 users are playing. The title holds a 69% like percentage. It features mechanics involving a Grabpack within obstacle courses and minigames.

Description (written by the developer; not a statement by this register)

Complete obbies and minigames while handling the mechanics of a Grabpack! The first grabpack game to come to Roblox! The idea Grabpack belongs to Mob Games. Which we are in no way associated with and this game is allowed due to their Fangame Policy. This game isn't cancelled... but it won't be getting updated in small parts anymore... since its getting remade! If you would like to play the new, work in progress version, go here: https://www.roblox.com/games/83914517120764/ IF YOU OWN A VIP SERVER SAY "/cheats" TO TURN ON VIP EXCLUSIVE HANDS (Btw this disables badges) Includes PC, Console, Mobile, and even full VR Support! Controls Fire Left: LMB / L2 Fire Right: RMB / R2 Zoom: Scroll Wheel / Right DPad Crouch: Left CTRL / R3 Sprint: Left Shift / L3 Change Left Hand: 1 / L1 Change Right Hand: 2 / R1 Equipment 1: F / Up Dpad Equipment 2: G / Down Dpad Change Right Hand: R1 Thirdperson: V / Left DPad VR Settings: B Inventory: Tab / Y / △

Last updated by the developer 9 Aug 2026, 07:49 UTC.

20
playing (measured 10 Aug 2026, 14:23 UTC)
32,944,067
lifetime visits
69%
liked (15,604 👍 / 7,157 👎)
412,195
favourites (12.5 per 1k visits)
19 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2315first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Early Access] Hand Editor
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tussler · other426,592 · 8.4% win
Unlucky Rabbit (Baby Mode) · other390,936 · 0.90% win
Completed the Tutorial · welcome381,647 · 3.4% win
Streamlined Green Lime · other271,066 · 1.7% win
Rocket Parkour · other232,046 · 1.9% win
It Doesn't Work! · other140,931 · 0.40% win
Goodbye Floor! | 1st Place · progression123,911 · 0.20% win
Blue Parkour · other122,483 · 0.60% win
Wacked Out (Baby Mode) · other94,092 · 1.5% win
Deliver a pizza! · other77,771 · 1.5% win
Ray's Quests: #1 · progression60,466 · 1.3% win
Wacked Out · other50,096 · 0.20% win
Hop, Skip, and a Flare · other49,455 · 0.00% win
Fireworks and bullets! · other44,350 · 0.00% win
Ray's Quests: #2 · progression21,967 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6923 August 2026 — 69 % liked2 September 2026 — 69 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:2269no change
23 Aug 2026, 15:1669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.