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A Grabpack Test [HUGGY WUGGY]

A Grabpack Test [HUGGY WUGGY]

A Roblox experience owned by PREW - X.

HorrorENhorrorhuggy wuggygrabpack mechanic

A Grabpack Test [HUGGY WUGGY] is a horror experience created on 2025-07-05. It currently has 2,658 players, 240,286,638 lifetime visits, an 86% like percentage, and 278,509 favorites.

Description (written by the developer; not a statement by this register)

Developers: - Elian3103 (Scripting, Building & Modeling) - Enryprew_br (Scripting) - Rixxles (Scripting, Building & Modeling) - Maki (Building) - JTMMachinima-JTM (Animator) Contributors: - ScaryTvMan1-funkyfriday412 (Helped make the yarnaby map) - Kitafuzzi (helped build new rooms for map 4) - Aithermoving (coded most of the cosmetics menu) ❗IMPORTANT 10% Of models from mob (like huggy) 10% Of models from sketchfab 80% Of models remade by us The troll hand and all cosmetics are models by us, not from Mob If a mob employee is seeing this, and considers something breaks their rules, please contact us. Credits to Mob Entretaiment Keybinds: PC: [Scroll / Number Keys] - Switch Hands [Q] - Hand Wheel [Left/Right Click] - Shoot left/right hand [Shift] - Sprint [T] - Unlock Mouse [F] - Flashlight [V] - Blacklight Controller: [Y Button] - Switch Hands [L1/R1] - Shoot left/right hand [L3/Joystick Press] - Sprint [R2] - Crouch [Back/Select Button] - Pause Menu [B Button] - Flashlight

Last updated by the developer 17 Aug 2026, 12:30 UTC.

2,034
playing (measured 5 Sept 2026, 04:50 UTC)
248,429,672
lifetime visits
86%
liked (87,669 👍 / 14,693 👎)
288,815
favourites (1.2 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1233,7712,4472,03410 August 20265 September 2026
343 measurements spanning 26 days, net -526. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 726–4,168 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 343
Measured (UTC)PlayersChange
5 Sept 2026, 04:502,034-103
5 Sept 2026, 03:502,137-126
5 Sept 2026, 02:502,263+55
5 Sept 2026, 01:502,208+42
5 Sept 2026, 00:502,166-70
4 Sept 2026, 23:502,236+124
4 Sept 2026, 22:502,112+60
4 Sept 2026, 21:502,052+41
4 Sept 2026, 20:502,011-26
4 Sept 2026, 19:502,037-72
4 Sept 2026, 18:502,109+6
4 Sept 2026, 17:502,103-112
4 Sept 2026, 16:502,215-102
4 Sept 2026, 15:502,317-114
4 Sept 2026, 14:502,431-1
4 Sept 2026, 13:502,432+64
4 Sept 2026, 12:502,368+160
4 Sept 2026, 11:502,208+289
4 Sept 2026, 10:501,919+180
4 Sept 2026, 09:501,739first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troll Hand
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I'll be back. · other1,515,153 · 11.4% win
Beat Map 1 · progression576,844 · 4.4% win
Beat Map 4 · progression508,774 · 2.2% win
Beat Map 2! · progression416,330 · 2.6% win
Beat Map 3! · progression318,869 · 1.8% win
Beat Yarnaby Map! · progression226,467 · 0.80% win
TYSM :D · other6,434 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 20265 September 2026
344 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 344
Measured (UTC)% likedChange
5 Sept 2026, 04:5086no change
5 Sept 2026, 03:5086no change
5 Sept 2026, 02:5086no change
5 Sept 2026, 01:5086no change
5 Sept 2026, 00:5086no change
4 Sept 2026, 23:5086no change
4 Sept 2026, 22:5086no change
4 Sept 2026, 21:5086no change
4 Sept 2026, 20:5086no change
4 Sept 2026, 19:5086no change
4 Sept 2026, 18:5086no change
4 Sept 2026, 17:5086no change
4 Sept 2026, 16:5086no change
4 Sept 2026, 15:5086no change
4 Sept 2026, 14:5086no change
4 Sept 2026, 13:5086no change
4 Sept 2026, 12:5086no change
4 Sept 2026, 11:5086no change
4 Sept 2026, 10:5086no change
4 Sept 2026, 09:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.