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A Grabpack Test [HUGGY WUGGY]

A Grabpack Test [HUGGY WUGGY]

A Roblox experience owned by PREW - X.

HorrorENPoppy Playtime fangameHuggy Wuggysurvival horror

A Grabpack Test [HUGGY WUGGY] is a horror experience created on 2025-07-05. It has 266,988,862 lifetime visits, 317,014 favorites, and an 85% like percentage. Currently, 1,352 users are playing. The game features models developed by Elian3103, Enryprew_br, Rixxles, Maki, and JTMMachinima-JTM, with contributions from ScaryTvMan1-funkyfriday412, Kitafuzzi, and Aithermoving.

Description (written by the developer; not a statement by this register)

Developers: - Elian3103 (Scripting, Building & Modeling) - Enryprew_br (Scripting) - Rixxles (Scripting, Building & Modeling) - Maki (Building) - JTMMachinima-JTM (Animator) Contributors: - ScaryTvMan1-funkyfriday412 (Helped make the yarnaby map) - Kitafuzzi (helped build new rooms for map 4) - Aithermoving (coded most of the cosmetics menu) ❗IMPORTANT 10% Of models from mob (like huggy) 10% Of models from sketchfab 80% Of models remade by us The troll hand and all cosmetics are models by us, not from Mob If a mob employee is seeing this, and considers something breaks their rules, please contact us. Credits to Mob Entretaiment Keybinds: PC: [Scroll / Number Keys] - Switch Hands [Q] - Hand Wheel [Left/Right Click] - Shoot left/right hand [Shift] - Sprint [T] - Unlock Mouse [F] - Flashlight [V] - Blacklight Controller: [Y Button] - Switch Hands [L1/R1] - Shoot left/right hand [L3/Joystick Press] - Sprint [R2] - Crouch [Back/Select Button] - Pause Menu [B Button] - Flashlight

Last updated by the developer 18 Oct 2026, 14:19 UTC.

1,931
playing (measured 26 Oct 2026, 13:50 UTC)
268,416,504
lifetime visits
85%
liked (90,514 👍 / 15,710 👎)
317,014
favourites (1.2 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9142,9461,9301,9315 October 202626 October 2026
500 measurements spanning 21 days, net +60. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 609–3,251 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 13:501,931+55
26 Oct 2026, 12:501,876+67
26 Oct 2026, 11:501,809+107
26 Oct 2026, 10:501,702+30
26 Oct 2026, 09:501,672+306
26 Oct 2026, 08:501,366+54
26 Oct 2026, 07:501,312+137
26 Oct 2026, 06:501,175-117
26 Oct 2026, 05:501,292+23
26 Oct 2026, 04:501,269+60
26 Oct 2026, 03:501,209-120
26 Oct 2026, 02:501,329+6
26 Oct 2026, 01:501,323-243
26 Oct 2026, 00:501,566-195
25 Oct 2026, 23:501,761+66
25 Oct 2026, 22:501,695-130
25 Oct 2026, 21:501,825-106
25 Oct 2026, 20:501,931-267
25 Oct 2026, 19:502,198-248
25 Oct 2026, 18:502,446first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troll Hand
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I'll be back. · other2,086,083 · 12.0% win
Beat Map 1 · progression786,983 · 4.0% win
Beat Map 4 · progression609,871 · 2.0% win
Beat Map 2! · progression543,883 · 2.6% win
Beat Map 3! · progression403,323 · 1.8% win
Beat Yarnaby Map! · progression266,456 · 0.70% win
TYSM :D · other7,321 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.521 August 202626 October 2026
1564 measurements spanning 66 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1564
Measured (UTC)% likedChange
26 Oct 2026, 13:5085no change
26 Oct 2026, 12:5085no change
26 Oct 2026, 11:5085no change
26 Oct 2026, 10:5085no change
26 Oct 2026, 09:5085no change
26 Oct 2026, 08:5085no change
26 Oct 2026, 07:5085no change
26 Oct 2026, 06:5085no change
26 Oct 2026, 05:5085no change
26 Oct 2026, 04:5085no change
26 Oct 2026, 03:5085no change
26 Oct 2026, 02:5085no change
26 Oct 2026, 01:5085no change
26 Oct 2026, 00:5085no change
25 Oct 2026, 23:5085no change
25 Oct 2026, 22:5085no change
25 Oct 2026, 21:5085no change
25 Oct 2026, 20:5085no change
25 Oct 2026, 19:5085no change
25 Oct 2026, 18:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

2,616,883
YouTube views across 24 matched videos

Most-viewed match: “Roblox | A Grabpack Test: PREW-X [Multiplayer] - Full Gameplay (ALL MAPS 1-3)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 7 Sept 2026, 03:20 UTC.