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DARKDIVERS 0.6

DARKDIVERS 0.6

A Roblox experience owned by DarkNDiver.

ShooterENsci-fi shooterco-op pvehelldivers inspired

DARKDIVERS 0.6 is a shooter experience created on 2024-04-08. It has 68,915,701 lifetime visits, 123 concurrent players, 269,707 favorites, and a 97% like percentage.

Description (written by the developer; not a statement by this register)

[UPDATE 0.6] New Chapter for Dark Moon! New Major Order! New Major Order Item: Omicron F! New Evolution Item: Zigma One! New Difficult Mode [OMEGA]! 🚀DARKDIVERS🚀 - Discover the new alien species of the universe - Allocate the resources of the universe - Resolve the bugs of the universe - Keep the universe free Become A Legend.. Become A Conqueror.. Become A DarkDiver 😡 👊 CONTROLS: Fire - Left Click / R2 Aim - Right Click / L2 Reload - R / ButtonY Dash - Q / L3 Ability - X / ButtonB Switch Mode - V / Pad-Up Emote - B Tags: Sci-Fi, Shooter, Shooting, Teamwork, Multiplayer, Co-op, PVE Version - BETA 0.6 Inspired by helldivers 2 🫶

Last updated by the developer 21 Aug 2026, 04:10 UTC.

89
playing (measured 22 Aug 2026, 10:50 UTC)
69,049,578
lifetime visits
97%
liked (307,147 👍 / 11,044 👎)
270,183
favourites (3.9 per 1k visits)
8 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8916112510 August 2026 — 133 players21 August 2026 — 109 players21 August 2026 — 132 players21 August 2026 — 123 players21 August 2026 — 118 players22 August 2026 — 109 players22 August 2026 — 161 players22 August 2026 — 141 players22 August 2026 — 149 players22 August 2026 — 118 players22 August 2026 — 117 players22 August 2026 — 119 players22 August 2026 — 116 players22 August 2026 — 114 players22 August 2026 — 110 players22 August 2026 — 89 players10 August 202622 August 2026
16 measurements spanning 12 days, net -44. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–172 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 10:5089-21
22 Aug 2026, 09:50110-4
22 Aug 2026, 08:50114-2
22 Aug 2026, 07:50116-3
22 Aug 2026, 06:50119+2
22 Aug 2026, 05:50117-1
22 Aug 2026, 04:50118-31
22 Aug 2026, 03:50149+8
22 Aug 2026, 02:50141-20
22 Aug 2026, 01:50161+52
22 Aug 2026, 00:50109-9
21 Aug 2026, 23:50118-5
21 Aug 2026, 22:50123-9
21 Aug 2026, 21:50132+23
21 Aug 2026, 20:54109-24
10 Aug 2026, 14:22133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

H311 CRYSTALS X2
349 R$
DARK CREDITS X2
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dark Moon · other1,825,394 · 8.2% win
Arradise · other1,554,546 · 7.0% win
I AM THE ONE · other1,309,964 · 0.00% win
Cyberox · other506,464 · 3.1% win
[ELITE] Dark Moon · other260,298 · 1.1% win
[ELITE] Arradise · other236,300 · 1.2% win
Amun · other229,051 · 1.9% win
-311 Survivor · progression222,027 · 2.5% win
[ELITE] -311 Survivor · progression92,370 · 1.2% win
[E] Cyberox · other76,255 · 0.40% win
[ELITE] Amun · other24,006 · 0.20% win
[ELITE] -311 · other13,776 · 0.10% win
-311 · other11,641 · 0.20% win
[OMEGA] Arradise · other9,720 · 0.20% win
[OMEGA] Dark Moon · other760 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked23 August 2026 — 97 % liked21 August 202623 August 2026
16 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 13:4697no change
22 Aug 2026, 10:5097no change
22 Aug 2026, 09:5097no change
22 Aug 2026, 08:5097no change
22 Aug 2026, 07:5097no change
22 Aug 2026, 06:5097no change
22 Aug 2026, 05:5097no change
22 Aug 2026, 04:5097no change
22 Aug 2026, 03:5097no change
22 Aug 2026, 02:5097no change
22 Aug 2026, 01:5097no change
22 Aug 2026, 00:5097no change
21 Aug 2026, 23:5097no change
21 Aug 2026, 22:5097no change
21 Aug 2026, 21:5097no change
21 Aug 2026, 20:5497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.