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[STICK N MOVE] Confined Floors

[STICK N MOVE] Confined Floors

A Roblox experience owned by X4G.

HorrorENhorrorsurvivalco-op

[STICK N MOVE] Confined Floors is a horror experience created on 2024-04-08. It has accumulated 3,398,946 lifetime visits and 74,836 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The description outlines gameplay mechanics involving movement controls and objectives within a narrative setting.

Description (written by the developer; not a statement by this register)

Welcome to Confined Floors. You were once an ex - death row inmate in modern - day corrupt Britain who had committed some pretty bad crimes. Now... The corporation has took interest in you. Prove your able to earn one last chance in life by beating their games... Dpadright / Backspace - Drop DpadUp / Z - Greet / Taunt DpadLeft / X - Callout Danger Y / F - Flashlight / Ability (ASYM) LT / Shift - Sprint P - Unlock the mouse B / C - Crouch TAB / DpadDown - Settings (When you're in the main game.) Space / LB - Hide under beds. Join the Communications server for updates / leaks. Most audios come from the following games: - Outlast (Franchise) - Cry Of Fear - Amnesia - SCP: CB If you enjoy the game, please like and share with friends, ETC, as it helps us grow and attract a bigger audience. We also recommend playing with up to 2 - 4 players because this game just isn't easy... (In simpler terms, very very very difficult.) Literally better than 90% of the horror game slop on Roblox.

Last updated by the developer 10 Aug 2026, 11:37 UTC.

0
playing (measured 11 Aug 2026, 02:30 UTC)
3,398,946
lifetime visits
79%
liked (7,426 👍 / 1,926 👎)
74,838
favourites (22.0 per 1k visits)
8 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:304first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SPECIFICALLY
12,743 R$
TOO MUCH
10,000 R$
TOO GENEROUS
5,000 R$
WORTH OF THOUSAND
1,000 R$
HALF A THOUSAND
500 R$
HUNDRED MORE
100 R$
TWENTY-FIVE TIPS
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WHERE AM I? · other1,146,824 · 100.0% win
THE GAMES · other919,958 · 100.0% win
AFTERLIFE · other708,848 · 89.7% win
SELF SUPPORT · other476,526 · 29.1% win
SURPRISE! · other307,409 · 19.4% win
ZAP! · other216,141 · 4.8% win
EXECUTION! · other155,258 · 17.0% win
DIDN'T BREAK A SWEAT! · other128,037 · 0.00% win
SUITED AND EQUIPPED! · collection106,775 · 0.00% win
CAN'T FIND ME! · other33,246 · 0.00% win
BEGIN THE HUNT! · progression27,870 · 2.4% win
KABOOM! · other27,793 · 0.00% win
I'M SORRY · other14,646 · 4.8% win
FUELER · other13,518 · 7.3% win
TRACKER · other13,203 · 4.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:4979no change
24 Aug 2026, 04:4879no change
14 Aug 2026, 04:4779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.