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[PRIMITIVE TOOLS! ] Into the Abyss

[PRIMITIVE TOOLS! ] Into the Abyss

A Roblox experience owned by The Artifact Retrieval Company.

HorrorENhorrorco-oproguelite

[PRIMITIVE TOOLS! ] Into the Abyss is a horror experience created on 2025-03-11. It supports 1-4 players and utilizes proximity text and voice chat. The game records 4,664,049 lifetime visits, 97,136 favorites, and a 92% like percentage. Currently, 44 users are playing. The title is in late alpha development.

Description (written by the developer; not a statement by this register)

[ MEAT LOCKER DEMO ] [ ⚠️ This Game is in Late Alpha, it will receive updates often. Expect Bugs! ] [ 👥 This Game is Suitable for 1-4 Players ] [ 🎙️ This Game uses Proximity Text and Voice Chat ] [ 🎮 Controls ] E - Interact, Pick Up Q - Drop Item C - Crouch, Slide while running Shift - Run, Door Bash Space - Dodge Roll [ 📜 Story ] Once a Government Funded Operation working on Harnessing Unlimited Power from Elusive Relics, A.R.C is Now Tasked with Cleaning Up their own Mistakes. Artifacts have been responsible for holding the rest of the facility up in shambles, as well as resurrecting lethal threats bent on stopping you. The Target? The CORE Artifact. The Abyss Divers? You. The Transport? A Service Elevator. A.R.C is legally required to inform all Abyss Diver Candidates: Even In The Abyss, You are Not Alone 👁️ Inspired by The Upturned, Lethal Company, Pressure, DESCENT, and Minus/Depth Spelunking

Last updated by the developer 9 Aug 2026, 15:24 UTC.

44
playing (measured 10 Aug 2026, 18:02 UTC)
4,664,049
lifetime visits
92%
liked (19,040 👍 / 1,666 👎)
97,575
favourites (20.9 per 1k visits)
11 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cheese Pass
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Perfect Game! · progression194,642 · 7.6% win
Below the Surface175,501 · 3.6% win
<- Clueless · other169,129 · 0.00% win
Chill out · other48,684 · 5.1% win
Deep in the Dark... · other32,416 · 1.2% win
Speedrunner · progression30,569 · 1.5% win
CRUNCHED · other24,392 · 3.0% win
Close Call! · other23,343 · 2.7% win
Give me a Rootbeer... · collection15,901 · 0.00% win
Bell Boy · other14,350 · 0.30% win
[GROWS OFFLINE!] · other9,197 · 0.00% win
Scrap? Who Needs It! · other3,946 · 0.00% win
Serious Dedication · other1,909 · 0.30% win
Kleptomaniac · other1,473 · 0.00% win
Careful, Icarus... · other1,084 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:1692no change
24 Aug 2026, 02:1592no change
14 Aug 2026, 02:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.