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Dynamic Ragdoll Engine

Dynamic Ragdoll Engine

A Roblox experience owned by Good Fruit Quality.

Sandbox & buildingENphysics simulationragdoll mechanicstesting environment

Dynamic Ragdoll Engine is a sandbox-building experience created on 2024-04-13. It currently has 21 players and 54,897,434 lifetime visits. The game holds 41,540 favorites and a 77% like percentage. Tags include euphoria ragdoll, active ragdoll, fun, ragdoll engine, blood, and obstacles.

Description (written by the developer; not a statement by this register)

some active ragdoll testing place. ragdoll can: - react to certain scenarios - walk and land - other play now tags: euphoria ragdoll, active ragdoll, fun, ragdoll engine, blood, obstacles

Last updated by the developer 1 Nov 2025, 21:45 UTC.

21
playing (measured 10 Aug 2026, 17:21 UTC)
54,897,434
lifetime visits
76%
liked (8,775 👍 / 2,704 👎)
41,725
favourites (0.8 per 1k visits)
13 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2135first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sticky Bomb
149 R$
Push
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined yes · welcome15,926,454 · 100.0% win
Bloxxed. · welcome5,837,052 · 34.6% win
Speed as light · other2,700,700 · 17.6% win
30 Minutes playtime... · other1,819,376 · 5.8% win
Aw man · other1,427 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7623 August 2026 — 76 % liked2 September 2026 — 76 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:1576no change
23 Aug 2026, 14:0576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.