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[🗺️EUROPE MAP!] War of Knowledge

[🗺️EUROPE MAP!] War of Knowledge

A Roblox experience owned by Historical Games..

SimulatorENtriviaterritory capturecity building

War of Knowledge is a simulator experience created on April 17, 2024. It currently has 27 players and 3,943,839 lifetime visits. The game holds 35,194 favorites and a 75% like percentage. Players answer trivia questions, battle opponents, and build cities to earn XP and cosmetic skins across mobile, tablet, and PC platforms.

Description (written by the developer; not a statement by this register)

Welcome to War of Knowledge! How to Play: 🧠 Answer trivia questions correctly and faster than your opponents! ⚔️ Battle your opponents and capture their territories! 🏆 Earn XP, climb the leaderboards, and prove your knowledge! 💰 Earn Gold to unlock unique cosmetic skins! 🏙️ Build and upgrade your city to unlock new features and improve your progress! 📱 Play on Mobile, Tablet and PC! Think fast. Play smart. Prove you're the Knowledge King! 👑

Last updated by the developer 8 Aug 2026, 19:46 UTC.

27
playing (measured 10 Aug 2026, 18:01 UTC)
3,943,839
lifetime visits
75%
liked (5,466 👍 / 1,787 👎)
35,513
favourites (9.0 per 1k visits)
17 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0158first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
549 R$
Sorcerer Skin
299 R$
Augustus Caesar Skin
149 R$
Mongolian Horse Archer Skin
119 R$
Necromancer Skin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to War of Knowledge! · welcome882,748 · 40.7% win
You Were There Early! · welcome879,944 · 0.00% win
Perfect Calculation! · other549,433 · 31.9% win
Clear Choices! · other394,895 · 25.3% win
A Well-Earned Victory!290,494 · 27.5% win
Castle Breaker! · progression274,988 · 20.1% win
Numbers Don’t Lie! · other130,528 · 18.6% win
Getting Started! · welcome61,487 · 12.7% win
Ready For Battle! · other13,674 · 5.0% win
Warming Up! · welcome2,185 · 1.1% win
Finding Your Pace! · other158 · 0.00% win
Experienced Mind! · other17 · 0.00% win
Sharpened Knowledge! · other4 · 0.00% win
Expert Status! · other3 · 0.00% win
True Master! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3375no change
24 Aug 2026, 03:3375no change
14 Aug 2026, 03:3375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.