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Supernatural: Exodus

Supernatural: Exodus

A Roblox experience owned by VEX-GAMES.

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Supernatural: Exodus is a Roblox experience in the racing genre, created on April 22, 2024. The game currently has 3 players online. It has accumulated 1,169,841 lifetime visits and 16,995 favorites. The title holds a 75% like percentage. The description indicates the game is in a beta status.

Description (written by the developer; not a statement by this register)

[Game Status: BETA] In Supernatural: Exodus, you create and customize your own supernatural character, choosing from powerful races. Level up, unlock new abilities and spells, and craft deadly weapons while exploring a vast world. Whether you're an Archangel or another being from the Supernatural Universe, you'll engage in combat, gather resources, unlock new powers, and dominate your enemies. Stay updated in our social channels!

Last updated by the developer 22 Feb 2026, 18:14 UTC.

3
playing (measured 10 Aug 2026, 18:53 UTC)
1,169,841
lifetime visits
75%
liked (5,550 👍 / 1,809 👎)
17,030
favourites (14.6 per 1k visits)
22 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:536first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Archangels Race
899 R$
x2 XP
599 R$
Race Bag
499 R$
Stats Cap Increase
499 R$
Save Items After Death
499 R$
Colorable Angel Wings
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access · other8,128 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:1875no change
14 Aug 2026, 14:1775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.