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[GLASS] Elemental Grounds

[GLASS] Elemental Grounds

A Roblox experience owned by XD Game Studios.

RacingENelemental combatshiny collectionstat-based progression

[GLASS] Elemental Grounds is a racing experience created on 2023-10-07. It has accumulated 5,738,703 lifetime visits and 39,766 favorites. Currently, 30 users are playing. The game holds a 76% like percentage. Players engage in element-based combat with skills scaling across four stats. The title features over 100,000 unique shinies and multiple evolution paths.

Description (written by the developer; not a statement by this register)

Active Codes: "welcome" Roll elements and fight Skills scale with 4 stats and level. Everything scales. 100,000+ unique shinies for every element. ♦️ Elements: Earth, Water, Wind, Builder, Fire, Ice, Poison, Snow, Sand, Solar, Nature, Magma, Elementless, Gravity, Lightning, Light, Dark, Equinox, Time, Multielemental, Mechanization Forms ✦ Evolutions: Pioneer, Bestowed One, Entity Beyond Time, Heavenly, Heavenly Abomination, Abyssal, Abyssal Abomination, Gravitron, Stormweaver, Champion, Shinobi, Shogun, Frostfire, Armament, Murk, Glass

Last updated by the developer 7 Aug 2026, 11:47 UTC.

30
playing (measured 10 Aug 2026, 17:31 UTC)
5,738,703
lifetime visits
76%
liked (12,651 👍 / 3,917 👎)
39,775
favourites (6.9 per 1k visits)
7 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3154first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Keep Level
499 R$
Extra Gem Storage
299 R$
Item Spawn Notification
299 R$
1.5x Experience
299 R$
Instant Spin
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,376,750 · 26.7% win
Exceptional! · other159,289 · 2.4% win
Evolution! · progression141,474 · 3.8% win
Slayer · other70,088 · 1.4% win
Spin Monarch · other25,459 · 0.70% win
Pioneer · welcome23,709 · 0.70% win
A Scroll! · collection17,748 · 0.70% win
Conqueror's Will · other1,496 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3376no change
14 Aug 2026, 00:3276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.