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[FPS Story] Roach

[FPS Story] Roach

A Roblox experience owned by Dev Noob Studios.

ShooterENco-op shooterlinear storyhorror theme

[FPS Story] Roach is a shooter experience created on 2024-04-23. It has recorded 40,594,096 lifetime visits and 365,953 favorites. The game holds a 94% like percentage. Currently, 36 players are active. The description notes it is a work in progress featuring linear story missions and co-op gameplay.

Description (written by the developer; not a statement by this register)

🔥 Progress through linear story missions and fight the roaches in co-op! 🛠️ This game is a work in progress. It is not meant to be taken seriously. Play with low expectations and have fun. [Controls] 🎵 M – Mute Music 💃 G – Emote [Premium Benefits] 🎁 Exclusive daily reward chest. 👥 VIP servers support up to 50 players. 🎮 Inspired by classic Roblox co-op story shooters and many other first-person shooters. 💸 All purchases are optional and support the developers. Stories can be completed for free. ⭐ Like, favorite, and join the group for updates. Tags: fps, action, story, coop, roach, roaches, horror, friends, multiplayer, solve, work together

Last updated by the developer 8 Jul 2026, 17:15 UTC.

36
playing (measured 10 Aug 2026, 14:32 UTC)
40,594,096
lifetime visits
94%
liked (127,956 👍 / 8,754 👎)
365,949
favourites (9.0 per 1k visits)
23 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3269first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SMG Pack 1
499 R$
Weapon Pack 1
399 R$
Enforcer Pass
225 R$
Draco 75 Round Drum
199 R$
Weapon Pass
199 R$
The Reviver
129 R$
Personal Defibrillator
89 R$
5 Inventory Slots
79 R$
Extra Health
79 R$
Fast Reload
59 R$
Night Vision
29 R$
Flashlight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Investigator · welcome8,735,341 · 47.2% win
First Termination · progression5,056,543 · 28.1% win
Chapter 1 - Part 1 Complete · progression3,170,508 · 18.4% win
Chapter 1 - Part 2 Complete · progression1,142,094 · 5.3% win
Area 51 - Side Story · progression687,826 · 5.8% win
Chapter 1 - Part 2 Complete [Hard] · progression114,603 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9423 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked2 October 2026 — 94 % liked12 October 2026 — 94 % liked22 October 2026 — 94 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:0494no change
12 Oct 2026, 15:0294no change
2 Oct 2026, 15:0094no change
22 Sept 2026, 14:5394no change
12 Sept 2026, 14:5294no change
2 Sept 2026, 14:4994no change
23 Aug 2026, 14:3894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.