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[🥚] Too Many Weapons

[🥚] Too Many Weapons

A Roblox experience owned by Goofin.

ShooterENtower defenseroguelikehorde survival

[🥚] Too Many Weapons is a shooter experience created on 2024-05-13. It has recorded 25,738,241 lifetime visits and 219,220 favorites. Currently, 15 users are playing. The title holds a 98% like percentage. The description highlights weapon unlocking and roguelike mechanics.

Description (written by the developer; not a statement by this register)

⚔️ Add weapons and powerups as you battle hordes of enemies to ascend the tower 🗼 🥚 Play as an angry egg. Build your weapon arsenal to defeat increasing waves of enemies 💥 🔫🗡️ Unlock over 50 unique weapons to use, including swords, guns and turrets 🏹🔪 💰 A Roguelike style upgrade system to make each run strategic and unique! 🔨 🏆🗼 Do you have what it takes to reach the top? 🗼🏆 Inspired by roguelike games such as Brotato, Vampire Survivors and Risk of Rain! Private servers are FREE!

Last updated by the developer 29 Apr 2026, 18:39 UTC.

15
playing (measured 10 Aug 2026, 14:04 UTC)
25,738,241
lifetime visits
98%
liked (380,658 👍 / 8,711 👎)
219,057
favourites (8.5 per 1k visits)
13 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:049first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck
999 R$
2x Rewards
799 R$
VIP
599 R$
Double Keys
499 R$
Fast Open
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finish a Run · progression6,718,536 · 35.2% win
Floor 1 · progression6,368,295 · 43.6% win
Floor 2 · progression3,237,974 · 19.4% win
Floor 3 · progression2,076,538 · 17.6% win
Open an Advanced Crate · collection1,523,474 · 15.2% win
Level Up a Weapon · progression1,480,888 · 9.1% win
Floor 4 · progression1,229,067 · 13.9% win
Find a Legendary Weapon · collection1,200,634 · 12.1% win
Floor 5 · progression1,044,674 · 9.1% win
Floor 6 · progression520,020 · 3.0% win
Floor 7 · progression389,901 · 4.2% win
Floor 8 · progression269,231 · 3.0% win
Floor 9 · progression229,498 · 3.0% win
Complete a Run · progression215,454 · 3.6% win
Find a Mythic Weapon · collection97,748 · 3.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0798no change
23 Aug 2026, 15:5398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.