Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
2 Player Monkey Obby

2 Player Monkey Obby

A Roblox experience owned by Certified Monkey Business.

ObbyENMonkey KingCo-opPlatformer

2 Player Monkey Obby is an obby experience created on 2024-05-17. It currently has 215 players. The game has accumulated 69,270,319 lifetime visits, 153,320 favorites, and an 82% like percentage.

Description (written by the developer; not a statement by this register)

Join forces with your friend to fuse into a powerful monkey and navigate through challenging obstacles in the ultimate quest to become the Monkey King! Teamwork and skill are essential as you tackle each part of the obby together. Are you ready to claim the throne and prove your mastery? Tags: Teamwork, Obby, Monkey, Fun, Climb, Easy, Funny, Gorilla, Two Player Obby, 2 Player Obby

Last updated by the developer 19 Aug 2026, 16:52 UTC.

86
playing (measured 21 Aug 2026, 22:50 UTC)
69,441,030
lifetime visits
82%
liked (32,245 👍 / 7,234 👎)
154,005
favourites (2.2 per 1k visits)
17 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

86121103.510 August 2026 — 121 players21 August 2026 — 106 players21 August 2026 — 108 players21 August 2026 — 86 players10 August 202621 August 2026
4 measurements spanning 11 days, net -35. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–126 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5086-22
21 Aug 2026, 21:50108+2
21 Aug 2026, 20:54106-15
10 Aug 2026, 17:33121first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grappling Hook
799 R$
Longer Grab
399 R$
Long Arms
399 R$
Balloon
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome22,733,306 · 100.0% win
Beginner Climber · welcome9,780,337 · 77.5% win
Rock Climber · progression4,775,356 · 41.4% win
Stone Monkey · other3,422,184 · 29.1% win
Swamp Monkey · other1,027,258 · 18.4% win
Monkey King · other630,936 · 5.8% win
Welcome To World 2 · progression449,034 · 8.7% win
King Of The Mountain · other93,465 · 1.7% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked21 August 20262 September 2026
5 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:4982no change
23 Aug 2026, 13:4582no change
21 Aug 2026, 22:5082no change
21 Aug 2026, 21:5082no change
21 Aug 2026, 20:5482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.