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Get Spaghetti At 3am

Get Spaghetti At 3am

A Roblox experience owned by Spaghet'Team.

RoleplayENsurreal humormultiple endingssequel

Get Spaghetti At 3am is a roleplay experience created on May 25, 2024. The game records 2,320,024 lifetime visits and maintains an 80% like percentage. Currently, 8 users are playing, and the experience has accumulated 5,578 favorites.

Description (written by the developer; not a statement by this register)

You wake up suddenly, it’s 3 am. You really want to eat spaghetti. Discover a totally crazy world with strange characters and lots of other goofy things, unlock all endings ! DESERT UPDATE: 6 new endings with tons of new locations and characters to discover ! It’s a game inspired by "get a snack at 4 am", but remains very different with its universe and character. It is the direct sequel of "Go To The Toilet At 3AM" (my old game) Developer: Pauleiix Translator: createur_megacool Thanks to Arthur17compt and CelianoToto (Tester) Join the group !

Last updated by the developer 3 Jul 2026, 17:51 UTC.

8
playing (measured 11 Aug 2026, 04:49 UTC)
2,320,024
lifetime visits
80%
liked (1,091 👍 / 271 👎)
6,502
favourites (2.8 per 1k visits)
25 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:495first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Speed Coil
100 R$
Infinite Cash
60 R$
SpeedCoil
30 R$
Donate
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VIRUS · other246,668 · 34.0% win
Colgate · other228,837 · 31.7% win
Explosive microwave · other226,880 · 31.6% win
Santa Claus · other177,661 · 21.9% win
Cat Food · other92,987 · 14.4% win
Bloxy Cola · other61,827 · 8.8% win
??? · other61,287 · 8.7% win
Shrek · other53,554 · 6.2% win
Ice Cream · other48,787 · 5.8% win
Go crazy · other42,068 · 5.2% win
Backrooms · other41,117 · 6.5% win
Mr Bessou · other20,982 · 5.6% win
Prime · other20,495 · 4.6% win
Spaghetti · other7,894 · 1.3% win
The Clown · other7,173 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1780no change
13 Oct 2026, 11:1680no change
3 Oct 2026, 11:1580no change
23 Sept 2026, 11:0880no change
13 Sept 2026, 11:0880no change
3 Sept 2026, 11:0780no change
24 Aug 2026, 08:1780no change
14 Aug 2026, 08:1780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.