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[UPD 9] Lifting Simulator Ultimate

[UPD 9] Lifting Simulator Ultimate

A Roblox experience owned by Smaczek'x games.

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[UPD 9] Lifting Simulator Ultimate is a simulator experience created on 2024-06-18. It has accumulated 925,895 lifetime visits and holds 1,583 favorites. Currently, 27 users are playing. The game maintains an 82% like percentage. Update 9 introduces five new hard stages, limited-time artifacts, and a new currency called Shells. Automation features are available after breaking infinity at 1.79UCen strength.

Description (written by the developer; not a statement by this register)

Currently most of the game is working perfectly, but if you found a bug/glitch make sure to report it ⚠ Any kind of exploiting leads to temp or perm ban, don't risk and play fair Update 9 is here! 5 New hard Stages Breaking Infinity!!! Limited time Artifacts New Currency Shells, you gain it every 5th lift All Limited Artifacts will be buffed a bit after event New Feature Automation After Infinity break 1.79UCen Strength Code: Infinity Private Servers don't spawn any crates, be aware Tags: lifting simulator, simulator, incremental, numbers, muscle, power, clicker, rebirth, strong, ascension, workout Game handles numbers up to NonNoNogVeNonNoNogXoNonNoNogYcNonNoNogZpNonNoNogAtNonNoNogFmNonNoNogPiNonNoNogNaNonNoNogMcNonNoNogMiNonNoNog ~ e3No ++ Game made with love by Smaczek 🖤 and Quanto 🦈

Last updated by the developer 6 Aug 2026, 09:20 UTC.

27
playing (measured 10 Aug 2026, 21:21 UTC)
925,895
lifetime visits
82%
liked (1,130 👍 / 249 👎)
1,592
favourites (1.7 per 1k visits)
18 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:2121first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 artifact equip
599 R$
3x artifact open
399 R$
2x Lift Speed
399 R$
2x Strength
399 R$
2x Endurance Points
299 R$
lucky artifacts
249 R$
2x Damage
199 R$
2x Health
199 R$
Conceal
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Lifting Simulator Ultimate · welcome14,158 · 0.00% win
Break Infnity 1.79UCen Strength · other8 · 0.00% win
Lava Stage · progression0 · 0.00% win
Electro Stage · progression0 · 0.00% win
Magma Stage · progression0 · 0.00% win
Reach Ice Stage · progression0 · 0.00% win
Plazma Stage · progression0 · 0.00% win
Fire Stage · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:1882no change
14 Aug 2026, 16:1682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.