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Silly Simulator

Silly Simulator

A Roblox experience owned by Dungeon Arcade.

SimulatorENslapstickfightingsimulator

Silly Simulator is a Roblox experience in the simulator genre, created on 2016-07-23. It features slapstick-based fighting gameplay. The title has accumulated 30,804,118 lifetime visits and 243,950 favorites. Currently, 37 users are playing. The experience holds a 74% like percentage.

Description (written by the developer; not a statement by this register)

slapstick-based fighting game

Last updated by the developer 8 Aug 2026, 11:25 UTC.

37
playing (measured 10 Aug 2026, 15:00 UTC)
30,804,118
lifetime visits
74%
liked (72,092 👍 / 24,774 👎)
245,008
favourites (8.0 per 1k visits)
23 July 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0036first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA VIP
255 R$
VIP
63 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

pizza · other3,897,744 · 38.8% win
QUACK! · other1,706,644 · 14.0% win
schadenfreude · other527,935 · 4.8% win
quack · other419,708 · 2.0% win
YOU WOULDN'T STEAL A HAT · other2,453 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7423 August 2026 — 74 % liked2 September 2026 — 74 % liked12 September 2026 — 74 % liked22 September 2026 — 74 % liked2 October 2026 — 74 % liked12 October 2026 — 74 % liked22 October 2026 — 74 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:4974no change
12 Oct 2026, 15:4874no change
2 Oct 2026, 15:4674no change
22 Sept 2026, 15:4574no change
12 Sept 2026, 15:3874no change
2 Sept 2026, 15:3574no change
23 Aug 2026, 15:2274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.