Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Chained Together [2-3-4-5 PLAYER]

Chained Together [2-3-4-5 PLAYER]

A Roblox experience owned by Archive Experiences.

ObbyENco-op climbingparkourchallenge

Chained Together [2-3-4-5 PLAYER] is an obby experience created on 2024-06-22. It has accumulated 184,104,715 lifetime visits and 519,678 favorites. Currently, 1,381 players are active. The game holds a 74% like percentage. Controls vary by platform, supporting PC, mobile, and console inputs for climbing, sprinting, and rolling mechanics.

Description (written by the developer; not a statement by this register)

Code CHAINS , UPDATE - 200 Coins Can you reach the top? --- Controls: PC --- Climbing: Jump into the object you are trying to climb. Sprint: PC: Hold Shift Roll: "V" Shiftlock: Press CONTROL "Ctrl" Hold "E" to pull partner up after they fall. Mobile --- Climbing: Jump into the object you are trying to climb. Sprint: Press and hold "Toggle Sprint" Roll: Press roll button Hold "Interact" to pull up partner. Console --- Climbing: Jump into the object you are trying to climb. Sprint: Press and hold "LT" Roll: Press RT tags: chained together,obby,hardest game,impossible,hardest obby,parkour,skill,challenge, only up,only up blox,2 player obby,1 player obby,4 player obby,3 player obby

Last updated by the developer 15 Aug 2025, 02:34 UTC.

841
playing (measured 5 Sept 2026, 09:50 UTC)
187,936,632
lifetime visits
74%
liked (51,934 👍 / 18,137 👎)
527,932
favourites (2.8 per 1k visits)
22 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4391,7471,09384110 August 20265 September 2026
348 measurements spanning 26 days, net -313. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 243–1,943 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 348
Measured (UTC)PlayersChange
5 Sept 2026, 09:50841+57
5 Sept 2026, 08:50784-11
5 Sept 2026, 07:50795-86
5 Sept 2026, 06:50881-109
5 Sept 2026, 05:50990-70
5 Sept 2026, 04:501,060-173
5 Sept 2026, 03:501,233+117
5 Sept 2026, 02:501,116+146
5 Sept 2026, 01:50970-110
5 Sept 2026, 00:501,080-61
4 Sept 2026, 23:501,141-67
4 Sept 2026, 22:501,208-56
4 Sept 2026, 21:501,264-161
4 Sept 2026, 20:501,425+54
4 Sept 2026, 19:501,371+155
4 Sept 2026, 18:501,216-59
4 Sept 2026, 17:501,275-80
4 Sept 2026, 16:501,355+17
4 Sept 2026, 15:501,338+56
4 Sept 2026, 14:501,282first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Chain Length (Long Chain)
499 R$
Double Jump !
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined Chained Together ! · welcome78,132,195 · 100.0% win
Win (TEAM) · other172,161 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7421 August 20265 September 2026
349 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 349
Measured (UTC)% likedChange
5 Sept 2026, 09:5074no change
5 Sept 2026, 08:5074no change
5 Sept 2026, 07:5074no change
5 Sept 2026, 06:5074no change
5 Sept 2026, 05:5074no change
5 Sept 2026, 04:5074no change
5 Sept 2026, 03:5074no change
5 Sept 2026, 02:5074no change
5 Sept 2026, 01:5074no change
5 Sept 2026, 00:5074no change
4 Sept 2026, 23:5074no change
4 Sept 2026, 22:5074no change
4 Sept 2026, 21:5074no change
4 Sept 2026, 20:5074no change
4 Sept 2026, 19:5074no change
4 Sept 2026, 18:5074no change
4 Sept 2026, 17:5074no change
4 Sept 2026, 16:5074no change
4 Sept 2026, 15:5074no change
4 Sept 2026, 14:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.