Chained Together [2-3-4-5 PLAYER]
A Roblox experience owned by Archive Experiences.
ObbyENco-op climbingparkourchallenge
Chained Together [2-3-4-5 PLAYER] is an obby experience created on 2024-06-22. It has accumulated 184,104,715 lifetime visits and 519,678 favorites. Currently, 1,381 players are active. The game holds a 74% like percentage. Controls vary by platform, supporting PC, mobile, and console inputs for climbing, sprinting, and rolling mechanics.
Description (written by the developer; not a statement by this register)
Code CHAINS , UPDATE - 200 Coins Can you reach the top? --- Controls: PC --- Climbing: Jump into the object you are trying to climb. Sprint: PC: Hold Shift Roll: "V" Shiftlock: Press CONTROL "Ctrl" Hold "E" to pull partner up after they fall. Mobile --- Climbing: Jump into the object you are trying to climb. Sprint: Press and hold "Toggle Sprint" Roll: Press roll button Hold "Interact" to pull up partner. Console --- Climbing: Jump into the object you are trying to climb. Sprint: Press and hold "LT" Roll: Press RT tags: chained together,obby,hardest game,impossible,hardest obby,parkour,skill,challenge, only up,only up blox,2 player obby,1 player obby,4 player obby,3 player obby
Last updated by the developer 15 Aug 2025, 02:34 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 09:50 | 841 | +57 |
| 5 Sept 2026, 08:50 | 784 | -11 |
| 5 Sept 2026, 07:50 | 795 | -86 |
| 5 Sept 2026, 06:50 | 881 | -109 |
| 5 Sept 2026, 05:50 | 990 | -70 |
| 5 Sept 2026, 04:50 | 1,060 | -173 |
| 5 Sept 2026, 03:50 | 1,233 | +117 |
| 5 Sept 2026, 02:50 | 1,116 | +146 |
| 5 Sept 2026, 01:50 | 970 | -110 |
| 5 Sept 2026, 00:50 | 1,080 | -61 |
| 4 Sept 2026, 23:50 | 1,141 | -67 |
| 4 Sept 2026, 22:50 | 1,208 | -56 |
| 4 Sept 2026, 21:50 | 1,264 | -161 |
| 4 Sept 2026, 20:50 | 1,425 | +54 |
| 4 Sept 2026, 19:50 | 1,371 | +155 |
| 4 Sept 2026, 18:50 | 1,216 | -59 |
| 4 Sept 2026, 17:50 | 1,275 | -80 |
| 4 Sept 2026, 16:50 | 1,355 | +17 |
| 4 Sept 2026, 15:50 | 1,338 | +56 |
| 4 Sept 2026, 14:50 | 1,282 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 09:50 | 74 | no change |
| 5 Sept 2026, 08:50 | 74 | no change |
| 5 Sept 2026, 07:50 | 74 | no change |
| 5 Sept 2026, 06:50 | 74 | no change |
| 5 Sept 2026, 05:50 | 74 | no change |
| 5 Sept 2026, 04:50 | 74 | no change |
| 5 Sept 2026, 03:50 | 74 | no change |
| 5 Sept 2026, 02:50 | 74 | no change |
| 5 Sept 2026, 01:50 | 74 | no change |
| 5 Sept 2026, 00:50 | 74 | no change |
| 4 Sept 2026, 23:50 | 74 | no change |
| 4 Sept 2026, 22:50 | 74 | no change |
| 4 Sept 2026, 21:50 | 74 | no change |
| 4 Sept 2026, 20:50 | 74 | no change |
| 4 Sept 2026, 19:50 | 74 | no change |
| 4 Sept 2026, 18:50 | 74 | no change |
| 4 Sept 2026, 17:50 | 74 | no change |
| 4 Sept 2026, 16:50 | 74 | no change |
| 4 Sept 2026, 15:50 | 74 | no change |
| 4 Sept 2026, 14:50 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.