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[BANK UPDATE!] Chicago Chronicles

[BANK UPDATE!] Chicago Chronicles

A Roblox experience owned by BrickByBrick Developers.

RoleplayENcity lifesoft roleplayhustle

Description (written by the developer; not a statement by this register)

🚧 This is a alpha so expect bugs! Game Supports Mobile devices, PC, and Xbox players. 👥 SOFT - LIGHT RP 🌆 Welcome to Chicago Chronicles Step into the city where legends are made! In Chicago Chronicles, you start with nothing—but with hustle, smarts, and loyalty, you can build your own path to greatness. Buy houses, start businesses, drop music, protect your turf, and earn respect. It’s your story—choose your path, make big decisions, and become the boss of your own city life. Commands: /Give [Character Name / Roblox Name] /Pay [Cash Amount] /ResetData [Resets Your Character Data] Credits To: FiveM, Miami Florida Roleplay, The Bronx 3, and East Brickton

Last updated by the developer 11 Aug 2026, 00:59 UTC.

43
playing (measured 11 Aug 2026, 03:45 UTC)
358,424
lifetime visits
75%
liked (613 👍 / 202 👎)
4,498
favourites (12.5 per 1k visits)
30 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:45110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Looting
500 R$
Colored Buttons Pack
500 R$
Extended Weapon Pass
500 R$
Double Earnings
400 R$
Class 3 Firearms Permit
400 R$
High End Garage
400 R$
2x Growing Speed
250 R$
Extra Safe Storage
200 R$
Car Spawn
150 R$
Extra Accessories
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Chicago! · welcome182,124 · 100.0% win
Alpha Player · other160,860 · 100.0% win
OG · other3,406 · 0.00% win
Money Man! · other0 · 0.00% win
First Blood! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7515 August 2026 — 75 % liked25 August 2026 — 75 % liked4 September 2026 — 75 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:5275no change
25 Aug 2026, 00:3275no change
15 Aug 2026, 00:3175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.