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Indonesia Project Cars

Indonesia Project Cars

A Roblox experience owned by Gokil Works.

RacingENcar tuningIndonesian cultureracing

Indonesia Project Cars is a racing experience created on 2024-07-01. It features tuned vehicles and specific gameplay commands. The title has accumulated 3,637,956 lifetime visits and 3,986 favorites. Currently, three users are playing. The experience holds an 82% like percentage. Recent updates include event modifications.

Description (written by the developer; not a statement by this register)

small project with the help of my friends Indonesia Project Cars or you can simplify it by saying IDPC, is a game focused on a car that has been tuned by Indonesian people, from engine swap, backfire, and much more. Support the development by buying any of the available gamepass! Here is the ingame command that you can use: - "/countdown" = countdown for a race (appears in the top center of your screen) - Shift + C = cinematic camera (only for desktop) - "/time 1" (1 up until 24) = for change game time (only for private server owner) Update log 27/03/2025 (Modification): • EVENT: INNOVA 2JZ IS NOW A LIMITED CAR!!! (To start you need to interact with "Mas Juang" in Bengkel Pak Cik). • New modification feature. Modify your car color, reflectance, and material. • Fixed player will be invisible and cannot walk when spawning a car while still sitting in a car. • New sound for diesel cars. • New gamepass (Double Car Save Slots!) • And much more!!! Stay tuned for more updates!!

Last updated by the developer 21 Jun 2026, 13:13 UTC.

3
playing (measured 10 Aug 2026, 23:07 UTC)
3,637,956
lifetime visits
82%
liked (459 👍 / 104 👎)
3,994
favourites (1.1 per 1k visits)
1 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Car Save Slots!
150 R$
Portable Toilit
40 R$
Run 20% Faster!
5 R$
sit on toilit! 111!!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to IDPC · welcome1,385,943 · 100.0% win
Beta Tester · other1,385,194 · 0.00% win
You Help Mas Juang! · other167 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0782no change
14 Aug 2026, 04:0782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.