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マイ・ゲーム [M̵Y̶ ̴G̸A̸M̷E̵]

マイ・ゲーム [M̵Y̶ ̴G̸A̸M̷E̵]

A Roblox experience owned by ProjectSpheroid.

HorrorJAhorrorvisual-noveljump-scare

マイ・ゲーム [M̵Y̶ ̴G̸A̸M̷E̵] is a horror experience created on 2024-07-02. It records 3,999,862 lifetime visits, 149,651 favorites, and a 97% like percentage. Currently, one user is playing. The description notes the game was developed within a 48-hour challenge and includes warnings regarding disturbing imagery and flashing lights.

Description (written by the developer; not a statement by this register)

This was originally made as a challenge to make a game in under 48 hours, Hope you enjoy what I've made in that duration.:D I'll soon make updates if anyone's interested in seeing much more. ⚠️ This game contains disturbing imagery & flashing lights that can cause discomfort to users who have epilepsy! Controls: Skip Dialogue: Space Bar | Button B | Tap Screen ✨ 特別な人があなたと遊ぶのを待っている。✨ 🎮 提供されるゲームは本当に楽しそうです。🎮 ❓なぜ待つのですか?今すぐ遊びましょう!❓

Last updated by the developer 4 Jul 2025, 01:28 UTC.

1
playing (measured 10 Aug 2026, 17:08 UTC)
3,999,862
lifetime visits
97%
liked (55,826 👍 / 2,018 👎)
149,757
favourites (37.4 per 1k visits)
2 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:082first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

ゲームオーバー · other818,651 · 49.8% win
カップシャッフルマスター · progression524,158 · 31.5% win
勝利の記憶 · progression260,842 · 4.1% win
賢明な選択 · other86,946 · 4.7% win
オーバー · other25,107 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:2197no change
14 Aug 2026, 03:2197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.