Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Beat Up Emoji-Cat Simulator (BETAA)

Beat Up Emoji-Cat Simulator (BETAA)

A Roblox experience owned by -Da Boy$-.

SimulatorENemojicatsimulator

Beat Up Emoji-Cat Simulator (BETAA) is a simulator experience created on 2024-07-03. The game has recorded 961,477 lifetime visits and 6,150 favorites. Currently, one user is playing. The title holds an 83% like percentage. The description notes the content is for entertainment and includes fictional characters.

Description (written by the developer; not a statement by this register)

BasePlay. "UEGHHH BLOOODS RAHHH" aint cool, expect some bugs and npc fly and you when lose legs or leg idk (this was before the gore removed since animations is alot, because i lazy haha among us suss) starting to get aware that most of the players are noob, but atleast they're supporting my game ig !Disclaimer! This game was made for entertainment, it does not depict in hating the community or any individual is hated. Every character is not attached to any creator and is made up character, it is fiction or whatever you are calling it, idk why some of the players tryna act tuff by saying they hate them, even though this game is not meant for hating on community, if your reading this it means your a brainer, thanks for reading it. --update logs are in a game-- music player song credit to peppsen

Last updated by the developer 10 Aug 2026, 15:36 UTC.

1
playing (measured 10 Aug 2026, 22:20 UTC)
961,477
lifetime visits
83%
liked (1,459 👍 / 303 👎)
6,154
favourites (6.4 per 1k visits)
3 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:201first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You've joined! · welcome26,527 · 61.5% win
Owner join in same server! · social120 · 0.00% win
OMG REMMI!!! · other16 · 0.00% win
Stress (not in game yet) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0183no change
14 Aug 2026, 15:5383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.