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fight neil: [REMASTERED] (V1)

fight neil: [REMASTERED] (V1)

A Roblox experience owned by Biscuit Batch.

HorrorENhorrorcollectathonindie

fight neil: [REMASTERED] (V1) is a horror experience created on 2024-07-04. It has 1,719,873 lifetime visits, 3,859 favorites, and a 77% like percentage. Currently, 11 users are playing. The game involves collecting notebooks and fighting characters, with controls for interaction, item usage, and admin functions for VIP owners.

Description (written by the developer; not a statement by this register)

game cancelled go home a game about fighting neil goal of the game is to collect 10 notebooks and beat neil (& others) there are a lot of secrets to uncover... make sure to complete them all! shutdown = update controls: [E] - interact [G] - use gas canisters [Q] - drop items [M1] - interact with vending machines [M2] - use items [SHIFT] - run [M] - unlock mouse [T] - bring up admin panel (VIP server owner only) [F] - bring up item giver (VIP server owner only) credits: developer credits in the credits section ingame Raldi's Rackhouse by: Cuzsie & Ronezkj15 Baldi's Basics by: mystman12 / Basically, Games! Yin's Birthday Bash Reimagined by: Nicec00lkidd Spongebob's Basics Remastered by: DillonLeft Vanessa's Substitution by: aguycalledklaz / AStrangeGuyCalledKlaz Jaldi's Shothouse by: BaldiBall Fight BloxyNull by: BloxyB original fight neil by: whoisitlolxd / pep_admi2 game inspired by neil mode from raldi's rackhouse

Last updated by the developer 13 Jun 2026, 00:08 UTC.

11
playing (measured 10 Aug 2026, 22:05 UTC)
1,719,873
lifetime visits
77%
liked (1,200 👍 / 361 👎)
3,950
favourites (2.3 per 1k visits)
4 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:059first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

neilian account + [DONATION]
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

beat neil · progression201,108 · 44.2% win
business man · other4,584 · 0.00% win
meet a developer · other3,953 · 3.6% win
find the part that is parented to a wall · secret24 · 0.30% win
neiled out · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:2377no change
24 Aug 2026, 11:0277no change
14 Aug 2026, 11:0177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.