Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🚢 Ship Tycoon v1

🚢 Ship Tycoon v1

A Roblox experience owned by Split Second Studios.

TycoonENtycoonship simulationunder development

Ship Tycoon v1 is a tycoon experience created on 2024-07-11. It has recorded 1,967,937 lifetime visits, 33,021 favorites, and an 87% like percentage. Currently, 15 users are playing. The game is compatible with all devices and is developed by Split Second Studios.

Description (written by the developer; not a statement by this register)

🚢 Welcome to Ship Tycoon! On this experience, you can build the RMS Fortunate, a large, fictional ocean liner which is also featured on our other experience 'Sunk v2' ⌛This game is currently under development. More features will be coming in the future 🤔Want to submit ideas, hear about the latest news, updates, and more? Make sure you join the group! https://www.roblox.com/groups/4413376/Split-Second-Studios#!/about 🛠️Update🛠️ - New monetization (due to recent updates by Roblox) - Notifications for in-game rewards Ship Tycoon, by Split Second Studios Compatible with all devices. Tags: sinking ship, ship, sinking ships, ship simulator, boat, boats, rms, ss, sunk, rms fortunate, ship tycoon, new, beta, alpha, sinking, floating, ship sinking, titanic, britannic, lusitania, shipping, sinking ship simulator, olympic, sunk, tycoon

Last updated by the developer 28 Feb 2026, 20:06 UTC.

15
playing (measured 10 Aug 2026, 14:05 UTC)
1,967,937
lifetime visits
87%
liked (3,809 👍 / 573 👎)
33,268
favourites (16.9 per 1k visits)
11 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
200 R$
VIP
150 R$
Magic Carpet
75 R$
Modern Speedboat
65 R$
Gravity Coil
50 R$
Modern Sports Car
50 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome933,305 · 100.0% win
Completed The Tycoon!86,832 · 15.7% win
First Rebirth! · progression25,630 · 7.7% win
You visited the island! · welcome6,803 · 0.00% win
You visited the shipwreck! · progression5,962 · 1.3% win
Third Rebirth! · progression550 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:4587no change
14 Aug 2026, 09:3887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.