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Use Your Gear

Use Your Gear

A Roblox experience owned by Blocks & Gear.

OtherENgear showcaseinventory managementmarketplace integration

Use Your Gear is an experience in the other genre, created on 2024-07-19. It currently has 5 players online, 669,033 lifetime visits, a 91% like percentage, and 3,905 favorites. The game allows users to utilize owned ROBLOX gear from all genres and purchase items from the marketplace. Recent updates include disabling StreamingEnabled and UseNewLuaTypeSolver.

Description (written by the developer; not a statement by this register)

In this game you can use your ROBLOX gear All gear genres are enabled You can only access gears which you own in your inventory You can purchase gears from the ROBLOX marketplace. --------------------------------------------------------------------------- Update log 01/21/26: StreamingEnabled and UseNewLuaTypeSolver have been disabled

Last updated by the developer 21 Jan 2026, 08:02 UTC.

5
playing (measured 11 Aug 2026, 04:47 UTC)
669,033
lifetime visits
90%
liked (2,585 👍 / 274 👎)
4,245
favourites (6.3 per 1k visits)
19 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:472first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.514 August 2026 — 91 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:4890no change
24 Aug 2026, 18:5190-1
14 Aug 2026, 18:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.