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¡Flex your avatar value!

¡Flex your avatar value!

A Roblox experience owned by Cubic CO.

RoleplayESavatar customizationsocial statusrich vs poor

¡Flex your avatar value! is a roleplay experience created on 2024-07-30. It has accumulated 23,562,913 lifetime visits and 22,481 favorites. Currently, 134 users are playing. The game holds a 75% like percentage. Features include avatar value display and commands such as /show fps and /sit.

Description (written by the developer; not a statement by this register)

You can now flex your avatar and how expensive it is. To be fair I always wanted to make a game like this :p Commands: /show fps /show ping /sit /re Note: Most packs will not be taken into account due to Roblox limitations. price, money, rich, poor, pro, outfit

Last updated by the developer 18 Feb 2026, 09:37 UTC.

94
playing (measured 22 Aug 2026, 00:50 UTC)
23,755,035
lifetime visits
75%
liked (13,562 👍 / 4,530 👎)
23,288
favourites (1.0 per 1k visits)
30 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94131112.510 August 2026 — 105 players21 August 2026 — 117 players21 August 2026 — 111 players21 August 2026 — 121 players21 August 2026 — 131 players22 August 2026 — 94 players10 August 202622 August 2026
6 measurements spanning 11 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–137 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:5094-37
21 Aug 2026, 23:50131+10
21 Aug 2026, 22:50121+10
21 Aug 2026, 21:50111-6
21 Aug 2026, 20:54117+12
10 Aug 2026, 15:36105first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

banana gear
350 R$
Fly
350 R$
Use your own gears
99 R$
Avatar size
60 R$
Custom sign
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,600,989 · 84.0% win
10k · other204,539 · 4.5% win
Leader of the pack · other160,410 · 1.5% win
100k · other32,911 · 0.40% win
1M · other13,192 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked22 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
8 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:2375no change
23 Aug 2026, 16:0875no change
22 Aug 2026, 00:5075no change
21 Aug 2026, 23:5075no change
21 Aug 2026, 22:5075no change
21 Aug 2026, 21:5075no change
21 Aug 2026, 20:5475no change
13 Aug 2026, 16:0575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.