Survive and Kill Horror Game Killers in Area 51
A Roblox experience owned by Grim’s Lair.
HorrorENhorrorarea 51survival
Survive and Kill Horror Game Killers in Area 51 is a horror experience created on July 21, 2024. The game has recorded 4,196,109 lifetime visits and 4,641 favorites. Currently, zero users are playing. The title holds a 63 percent like percentage. It features controls for PC and mobile platforms, including specific interactions for guns and settings.
Description (written by the developer; not a statement by this register)
Uncover the secrets of Area 51 and explore the top-secret facility filled with your popular horror game entities! If you like and want to support our game, please leave a LIKE (👍/🔼) and add it to your FAVORITES (⭐) ! 🆕 MINOR UPDATE 🆕 • Fixed a bug with sprint when resetting character • Fixed VIP gamepass chat tags • Optimized Monsters • Removed bubble chat option in settings 🖥️ PC CONTROLS 💻 • E to Interact • Z to Open/Close Settings • C to Toggle Walk/Sprint ••••• Gun Controls ••••• • R To Reload • F to Inspect • V to Switch Modes (Glock) • Q to Aim 📱 MOBILE CONTROLS 📱 • Mobile Dedicated Buttons For Guns • Mobile Button For Shift Lock • Mobile Button For Sprint • Mobile Button For Inventory • Click to Interact
Last updated by the developer 22 Jan 2026, 08:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 21:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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