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NO JUMPING OBBY 2

NO JUMPING OBBY 2

A Roblox experience owned by Locked In Games.

ObbyENno jumping mechanicdifficulty chartparkour

NO JUMPING OBBY 2 is an obby experience created on 2024-07-23. It records 9,756,224 lifetime visits and 1,248,137 favorites. Currently, 8 players are active. The title holds an 85% like percentage. The game falls under the obby genre and features tags including adventure, difficulty chart, and parkour.

Description (written by the developer; not a statement by this register)

Welcome to NO JUMPING OBBY 2! This game is like any normal difficulty chart obby... except you can't jump! Only 1% of players win! Can you beat the sequel to NO JUMPING OBBY without rage quitting? Inspired by No Jumping Difficulty Chart Obby! 🎉 CONTROLS (Computer, Console): - Reset Character (R, Y) - Shiftlock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, no jump, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult

Last updated by the developer 30 Sept 2025, 19:50 UTC.

8
playing (measured 10 Aug 2026, 14:33 UTC)
9,756,224
lifetime visits
85%
liked (9,491 👍 / 1,719 👎)
1,248,640
favourites (128.0 per 1k visits)
23 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:337first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
1,200 R$
Flying Carpet
749 R$
Enable Jumping [OP]
599 R$
Double Coins
250 R$
Fusion Coil
249 R$
Gravity Coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,326,884 · 100.0% win
Effortless · other4,546,043 · 100.0% win
Easy2,973,559 · 81.4% win
Normal · other2,020,789 · 66.0% win
Medium · other1,193,879 · 48.9% win
Hard · other373,128 · 22.8% win
Difficult · other216,780 · 16.6% win
Advanced · other73,690 · 11.2% win
Obbiest · other29,635 · 4.1% win
Crazy · other6,108 · 2.0% win
Extreme · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3185no change
13 Aug 2026, 20:3085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.