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NO JUMPING OBBY

NO JUMPING OBBY

A Roblox experience owned by Locked In Games.

ObbyENno jumping mechanicdifficulty chartrage game

NO JUMPING OBBY is an obby experience created on 2024-04-28. It has 84,348,270 lifetime visits and 8,422,946 favorites. The game maintains an 87% like percentage and currently has 387 players online. Its tags include adventure, difficulty chart, parkour, and challenging.

Description (written by the developer; not a statement by this register)

Welcome to NO JUMPING OBBY! This game is like any normal difficulty chart obby... except you can't jump! Only 1% of players win! Can you beat the game without rage quitting? Inspired by No Jumping Difficulty Chart Obby! 🎉 CONTROLS (Computer, Console): - Reset Character (R, Y) - Shiftlock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, no jump, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult

Last updated by the developer 13 Aug 2026, 22:18 UTC.

93
playing (measured 21 Aug 2026, 23:50 UTC)
84,567,922
lifetime visits
87%
liked (145,499 👍 / 21,705 👎)
8,451,585
favourites (99.9 per 1k visits)
28 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93438265.510 August 2026 — 438 players21 August 2026 — 130 players21 August 2026 — 115 players21 August 2026 — 119 players21 August 2026 — 93 players10 August 202621 August 2026
5 measurements spanning 11 days, net -345. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–490 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5093-26
21 Aug 2026, 22:50119+4
21 Aug 2026, 21:50115-15
21 Aug 2026, 20:54130-308
10 Aug 2026, 14:33438first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
1,200 R$
Flying Carpet
749 R$
Enable Jumping [OP]
399 R$
Double Coins
250 R$
OP Slap
199 R$
Fusion Coil
149 R$
Gravity Coil
99 R$
Speed Coil
79 R$
Slap Hand
49 R$
Bloxy Cola
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome50,260,078 · 100.0% win
Effortless · other35,799,927 · 100.0% win
Easy · other25,586,696 · 85.5% win
Normal · other17,954,172 · 63.6% win
Medium · other9,601,482 · 37.4% win
Hard · progression6,058,133 · 26.5% win
Difficult · other2,645,892 · 13.6% win
Advanced · other2,010,795 · 11.4% win
Obbiest · other593,293 · 4.2% win
Crazy · other381,018 · 2.8% win
Extreme · other167,370 · 1.2% win
Obby Pro · progression49,947 · 0.30% win
Unbeatable · other20,254 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked23 August 2026 — 87 % liked21 August 202623 August 2026
5 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 13:2387no change
21 Aug 2026, 23:5087no change
21 Aug 2026, 22:5087no change
21 Aug 2026, 21:5087no change
21 Aug 2026, 20:5487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.