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100 Players Impossible Maze

100 Players Impossible Maze

A Roblox experience owned by Punchline Team.

HorrorENhorrorco-oppuzzle

100 Players Impossible Maze is a horror experience created on 2024-07-25. It has accumulated 47,390,335 lifetime visits and 37,676 favorites. Currently, 82 players are active. The game holds a 77% like percentage. Players navigate three stages while avoiding monsters and utilizing drones to escape.

Description (written by the developer; not a statement by this register)

Try to escape from the Maze! You need to go through 3 stages of the maze, where monsters with different abilities will hunt you! Unlock the Drone and help others find the right way! Play with your friends and find out who will escape of the maze faster! If you enjoy this game, please leave a like and support the game! Good luck!

Last updated by the developer 13 Jun 2026, 08:19 UTC.

82
playing (measured 10 Aug 2026, 14:00 UTC)
47,390,335
lifetime visits
77%
liked (17,596 👍 / 5,169 👎)
39,629
favourites (0.8 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0049first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Morphs
449 R$
Mega Drone
399 R$
GodMode
399 R$
Jetpack
299 R$
Nugget Morph
249 R$
Noob Morph
249 R$
Spider Morph
249 R$
Tung Tung
249 R$
Bombardiro Crocodilo
249 R$
Tralalero Tralala
249 R$
Ballerina Cappuccina
249 R$
Speed Boost
199 R$
Freeze Gun
199 R$
Mega Punch
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat 1 stage · progression3,990,703 · 26.0% win
Beat 2 stage · progression1,026,602 · 7.5% win
Beat 3 stage · progression823,458 · 8.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7723 August 2026 — 77 % liked2 September 2026 — 77 % liked12 September 2026 — 77 % liked22 September 2026 — 77 % liked2 October 2026 — 77 % liked12 October 2026 — 77 % liked22 October 2026 — 77 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:4577no change
12 Oct 2026, 14:3877no change
2 Oct 2026, 14:3777no change
22 Sept 2026, 14:3677no change
12 Sept 2026, 14:3477no change
2 Sept 2026, 14:3277no change
23 Aug 2026, 14:2177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.