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Be a Tsunami

Be a Tsunami

A Roblox experience owned by Fair_Games.

SimulatorENsimulationgrowth mechanicmultiplayer competition

Be a Tsunami is a simulator experience created on July 25, 2024. The game has accumulated 40,207,894 lifetime visits and 71,600 favorites. Currently, 14 users are playing. The title holds an 80% like percentage. Players transform into tsunamis to grow by collecting items and absorbing smaller opponents within the simulation environment.

Description (written by the developer; not a statement by this register)

Your goal is to collect various items that help you grow and become an even bigger and stronger tsunami. 🌪️ The bigger you get, the better your chances of swallowing up other players! 🔥 Can you become the largest and most formidable tsunami in the game? 🏆 Join the fun and test your skills! 🚀 - Transform into a tsunami and grow by collecting items 🌊 - Compete against other players – absorb smaller ones to dominate 🔝 - Dive into the world of waves and show your power! 🌊🎮

Last updated by the developer 15 May 2025, 13:53 UTC.

14
playing (measured 10 Aug 2026, 14:48 UTC)
40,207,894
lifetime visits
80%
liked (71,604 👍 / 17,897 👎)
71,803
favourites (1.8 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4827first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Pack!
481 R$
Collect Double Size
399 R$
VIP
399 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8023 August 2026 — 80 % liked2 September 2026 — 80 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:5080no change
23 Aug 2026, 14:4680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.