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NEMESIS [ALPHA]

NEMESIS [ALPHA]

A Roblox experience owned by RoyalFire Legends.

ShooterENmovement shooterparkourFFA deathmatch

NEMESIS [ALPHA] is a shooter experience created on 2024-07-27. It has accumulated 651,476 lifetime visits and 7,651 favorites. Currently, 7 users are playing. The experience holds a 91% like percentage. It is categorized under the shooter genre.

Description (written by the developer; not a statement by this register)

🚀 ALPHA LAUNCH 🚀 Be the first to experience the future of movement shooters. New weapons, abilities, wraps, and more await in this ALPHA drop! Step into NEMESIS, a high-speed FPS where movement is your greatest weapon. Wall-run, vault, and chain parkour to outmaneuver enemies in an intense FFA deathmatch. ⚡ ALPHA LIVE ⚡ New weapons, wraps, abilities, and maps to come! 🌀 Momentum-based combat with wall-running, vaulting, and slides 🛠️ Weapons and abilities are fully unlocked and free for ALPHA 🔥 Activate tactical abilities to turn the tide of battle 📱 Play on PC, Mobile, Tablet and Console 🎁 Join the group for exclusive Alpha rewards! ⚠️ The game is currently in ALPHA, if you see any bugs please report them to us and we'll fix them immediately! ⚠️

Last updated by the developer 31 Jul 2026, 06:46 UTC.

7
playing (measured 10 Aug 2026, 14:53 UTC)
651,476
lifetime visits
91%
liked (2,870 👍 / 281 👎)
7,822
favourites (12.0 per 1k visits)
27 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:537first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

NEMESIS - Alpha · other158,865 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:0291no change
24 Aug 2026, 19:0491no change
14 Aug 2026, 19:0391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.