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REDLINER [UPD 1.1]

REDLINER [UPD 1.1]

A Roblox experience owned by REDLINER.

ShooterENFPSSwordplayMovement Mechanics

REDLINER [UPD 1.1] is a shooter experience created on 2025-02-19. It currently has 963 players and 56,496,394 lifetime visits. The game holds a 90% like percentage and 296,526 favorites. It features fast-paced combat with swordplay, gunplay, and parrying mechanics. Keybinds are customizable. Credits are attributed to multiple developers and music contributors.

Description (written by the developer; not a statement by this register)

Roblox Plus players earn +50% Yen. A fast-paced FPS game that combines swordplay, gunplay, and parrying, with an in-depth movement system. There is no speed limit. Controls [LMB] - Melee [Q] - Gun [F] - Parry (You can parry bullets) [RMB] - Grapple [SHIFT] - Dash [CTRL] - Slide [SPACE] - Wallrun (Against a wall) All keybinds are changeable. Credits : qitadel (main dev), reverity (skins), anti- (skins) dere1235 (art), lunaticyz (ffa map), asciimynetzach (2v2 map) Music Credits: asc, SKYLINE, Inverted Variable, beansclub, Exodia, Sadance, Zhnoi, doc, s4turnine, parallel21, seawansia, violetsky All ingame music were featured with permission from their respective owners.

Last updated by the developer 19 Aug 2026, 08:25 UTC.

770
playing (measured 25 Aug 2026, 22:50 UTC)
58,169,436
lifetime visits
90%
liked (120,437 👍 / 13,282 👎)
301,420
favourites (5.2 per 1k visits)
19 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5761,285930.577010 August 202625 August 2026
100 measurements spanning 15 days, net -408. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 470–1,391 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 100
Measured (UTC)PlayersChange
25 Aug 2026, 22:50770-17
25 Aug 2026, 21:50787-18
25 Aug 2026, 20:50805-35
25 Aug 2026, 19:50840-150
25 Aug 2026, 18:50990+66
25 Aug 2026, 17:50924-9
25 Aug 2026, 16:50933-17
25 Aug 2026, 15:50950+8
25 Aug 2026, 14:50942-49
25 Aug 2026, 13:50991+72
25 Aug 2026, 12:50919+133
25 Aug 2026, 11:50786+54
25 Aug 2026, 10:50732+21
25 Aug 2026, 09:50711+49
25 Aug 2026, 08:50662+55
25 Aug 2026, 07:50607+31
25 Aug 2026, 06:50576-44
25 Aug 2026, 05:50620-19
25 Aug 2026, 04:50639-106
25 Aug 2026, 03:50745first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 202625 August 2026
100 measurements spanning 4 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 100
Measured (UTC)% likedChange
25 Aug 2026, 22:5090no change
25 Aug 2026, 21:5090no change
25 Aug 2026, 20:5090no change
25 Aug 2026, 19:5090no change
25 Aug 2026, 18:5090no change
25 Aug 2026, 17:5090no change
25 Aug 2026, 16:5090no change
25 Aug 2026, 15:5090no change
25 Aug 2026, 14:5090no change
25 Aug 2026, 13:5090no change
25 Aug 2026, 12:5090no change
25 Aug 2026, 11:5090no change
25 Aug 2026, 10:5090no change
25 Aug 2026, 09:5090no change
25 Aug 2026, 08:5090no change
25 Aug 2026, 07:5090no change
25 Aug 2026, 06:5090no change
25 Aug 2026, 05:5090no change
25 Aug 2026, 04:5090no change
25 Aug 2026, 03:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.