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REDLINER [UPD 1.1]

REDLINER [UPD 1.1]

A Roblox experience owned by REDLINER.

ShooterENFPSSwordplayMovement Mechanics

REDLINER combines swordplay, gunplay, and bullet parrying with wallrunning and grappling in a shooter that dates to 2025. Visits stand at 64.2 million, favorites at 357,806, and the like rate at 90 percent. Twelve players are in it currently.

Description (written by the developer; not a statement by this register)

Roblox Plus players earn +50% Yen. A fast-paced FPS game that combines swordplay, gunplay, and parrying, with an in-depth movement system. There is no speed limit. Controls [LMB] - Melee [Q] - Gun [F] - Parry (You can parry bullets) [RMB] - Grapple [SHIFT] - Dash [CTRL] - Slide [SPACE] - Wallrun (Against a wall) All keybinds are changeable. Credits : qitadel (main dev), reverity (skins), anti- (skins) dere1235 (art), lunaticyz (ffa map), asciimynetzach (2v2 map) Music Credits: asc, SKYLINE, Inverted Variable, beansclub, Exodia, Sadance, Zhnoi, doc, s4turnine, parallel21, seawansia, violetsky All ingame music were featured with permission from their respective owners.

Last updated by the developer 19 Sept 2026, 16:37 UTC.

12
playing (measured 19 Sept 2026, 16:50 UTC)
64,150,744
lifetime visits
91%
liked (161,310 👍 / 15,938 👎)
406,562
favourites (6.3 per 1k visits)
19 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

122,6751,343.529 August 202619 September 2026
500 measurements spanning 21 days, net -1,621. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
19 Sept 2026, 16:5012-1,200
19 Sept 2026, 15:501,212+9
19 Sept 2026, 14:501,203-44
19 Sept 2026, 13:501,247-1
19 Sept 2026, 12:501,248+243
19 Sept 2026, 11:501,005+167
19 Sept 2026, 10:50838-140
19 Sept 2026, 09:50978+122
19 Sept 2026, 08:50856-79
19 Sept 2026, 07:50935+77
19 Sept 2026, 06:50858-21
19 Sept 2026, 05:50879-69
19 Sept 2026, 04:50948-74
19 Sept 2026, 03:501,022-110
19 Sept 2026, 02:501,132+10
19 Sept 2026, 01:501,122+141
19 Sept 2026, 00:50981-55
18 Sept 2026, 23:501,036+113
18 Sept 2026, 22:50923+11
18 Sept 2026, 21:50912first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.521 August 202622 October 2026
697 measurements spanning 62 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 697
Measured (UTC)% likedChange
22 Oct 2026, 14:0891no change
12 Oct 2026, 14:0791+1
2 Oct 2026, 14:0690no change
22 Sept 2026, 14:0590no change
19 Sept 2026, 16:5090no change
19 Sept 2026, 15:5090no change
19 Sept 2026, 14:5090no change
19 Sept 2026, 13:5090no change
19 Sept 2026, 12:5090no change
19 Sept 2026, 11:5090no change
19 Sept 2026, 10:5090no change
19 Sept 2026, 09:5090no change
19 Sept 2026, 08:5090no change
19 Sept 2026, 07:5090no change
19 Sept 2026, 06:5090no change
19 Sept 2026, 05:5090no change
19 Sept 2026, 04:5090no change
19 Sept 2026, 03:5090no change
19 Sept 2026, 02:5090no change
19 Sept 2026, 01:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.