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Meme Race 😂

Meme Race 😂

A Roblox experience owned by Box7! Studios.

SimulatorENclickermeme culturesimulator

Meme Race 😂 is a simulator experience created on 2024-08-03. It has 21,086,268 lifetime visits and 544,620 favorites. Currently, 29 users are playing. The game holds a 95% like percentage. Players click to earn wins and purchase meme pets to increase speed. Roblox Premium users receive 50% more wins. Codes such as "RELEASE" and "skiboost" are available for use.

Description (written by the developer; not a statement by this register)

Welcome to Meme Race Clicker! 💀😂 Reach the Finish Line to EARN NEW MEMES in this BRAINROT RACE CLICKER SIMULATOR! USE CODE: "RELEASE" / "skiboost" / "skibi" / "SORRYGUYS1" ➡️ How To Play: - Click to go FASTER and EARN WINS! 😂🏳️ - Purchase Meme Pets to Increase your SPEED!⚡ - More Wins give more speed 🏆🚨 👍Like and Favorite or you are SUS (FACTUAL INFORMATION: Code "Description")👍 Roblox Premium users Receive 50% more wins! If you read this far you must be bored. Use code "BoostLong" to cure your boredom

Last updated by the developer 9 Aug 2026, 09:19 UTC.

29
playing (measured 10 Aug 2026, 14:07 UTC)
21,086,268
lifetime visits
95%
liked (30,708 👍 / 1,533 👎)
548,079
favourites (26.0 per 1k visits)
3 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0738first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🍀SUPER LUCKY 🥇
429 R$
V.I.P
420 R$
Auto Clicker
299 R$
🏁2X WINS! 🤑
215 R$
⚡2x Speed! ⚡
199 R$
2x Acceleration!
179 R$
💰LUCKY! 🤑
179 R$
Shiny Hatch Chance!
124 R$
Triple Hatch
109 R$
Double Clicks!
99 R$
Fast Hatch
69 R$
This does nothing
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Wins · progression3,266,293 · 50.4% win
10k Wins! · progression2,544,536 · 42.5% win
100k wins !!!! · progression1,937,084 · 34.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4995no change
23 Aug 2026, 16:3495no change
13 Aug 2026, 16:2295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.