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My School 🎓 [Beta]

My School 🎓 [Beta]

A Roblox experience owned by Smash Games..

TycoonENschool managementtycoonbeta

My School 🎓 [Beta] is a tycoon experience created on 2024-08-07. The game has accumulated 2,374,400 lifetime visits and 17,083 favorites. Currently, two users are playing. The title holds a 66% like percentage. This data reflects the measured statistics for the listed Roblox experience.

Description (written by the developer; not a statement by this register)

🚨NEW CONTENT + UPDATE EVERY WEEK!🚨 What would you do if put in charge of your very own school?🤔 🛠️ Build and Manage your own school tycoon! 🎓 Amass over 100 students! 💻 Employ the best Teachers and latest Technology to get your students grades up! 🤗 Visit your Friends and Strangers schools! 👮 Stop Bullies and keep your Students happy! 🏫 Have the Biggest School! Design every aspect of your school - the classrooms 🪑, yard 🌳, sports facilities ⚽, everything! Stop bullies and throw them in detention 🚨! The sky is the limit!☁️ 👍 Like the game for more updates! 💎 New code at 4000 likes! 💰 Current Code: 3900 LIKES 📝 Full Changelog: https://devforum.roblox.com/t/3796266 ⚠️ This game is currently is beta, bugs 🐛 are to be expected! All feedback is greatly appreciated!

Last updated by the developer 3 Jul 2026, 15:53 UTC.

2
playing (measured 10 Aug 2026, 14:51 UTC)
2,374,400
lifetime visits
66%
liked (5,565 👍 / 2,882 👎)
17,114
favourites (7.2 per 1k visits)
7 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:512first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

YOU PLAYED! · welcome1,356,351 · 100.0% win
ALPHA TESTER · other266 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 08:0166no change
24 Aug 2026, 08:0066no change
14 Aug 2026, 07:5366first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.