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[WE MADE BR GOOD UPDATE] Undertale Monster Mania

[WE MADE BR GOOD UPDATE] Undertale Monster Mania

A Roblox experience owned by robloxo studios.

RoleplayENUndertaleBattle RoyaleMonster

Undertale Monster Mania is a roleplay experience created on April 27, 2018. It has accumulated 13,563,079 lifetime visits and 82,535 favorites. The experience holds an 81% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

THE Battle Royale UPDATE EVER. Undertale Monster Mania by Nikolander and A_RandomDoggo Undertale by Toby

Last updated by the developer 1 Apr 2026, 13:02 UTC.

0
playing (measured 10 Aug 2026, 17:17 UTC)
13,563,079
lifetime visits
81%
liked (32,573 👍 / 7,757 👎)
82,525
favourites (6.1 per 1k visits)
27 April 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SIGMA GRIND GAME PASS 🗿☕
999,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've played. · welcome25,845 · 0.00% win
Master of Slop · other4,697 · 10.0% win
The returnal. · other4,622 · 0.00% win
Wowa! You dids it! · progression4,433 · 0.00% win
BEAT THE GREENS. · progression460 · 0.00% win
You've defeated HIM. · progression448 · 0.00% win
Pibby Toilet: DEFEATED · progression131 · 0.00% win
You survived! Somehow. · other114 · 0.00% win
The end · progression52 · 0.00% win
Heaven · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3581no change
23 Aug 2026, 18:3081no change
13 Aug 2026, 18:2381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.