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[RETURN] Untitled UTMM Game

[RETURN] Untitled UTMM Game

A Roblox experience owned by ZeeBee's Projects.

AdventureENdungeon crawlerroguelikehardcore difficulty

[RETURN] Untitled UTMM Game is an adventure experience created on 2021-02-23. It currently has 13 players online. The title has accumulated 6,422,868 lifetime visits and 20,552 favorites. User engagement metrics show a 70% like percentage. The game is categorized under the adventure genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Since the next big update is going to take a while, and won't be able to be released until I meet the new publishing requirements, I've brought back the 1M Dungeon for you guys to enjoy in the meantime! WARNING: This game may contain flashing lights and imagery which could be harmful to those with epilepsy. While accessible on mobile and console, UUG is designed for PC players and may get very challenging at times. If you have a problem with the difficulty, instead of disliking, please submit your reasons why through the group wall, comms server or the in-game feedback menu! Join the server for sneak peeks at updates, codes and more!

Last updated by the developer 18 May 2026, 14:37 UTC.

13
playing (measured 10 Aug 2026, 17:53 UTC)
6,422,868
lifetime visits
70%
liked (9,395 👍 / 4,076 👎)
20,572
favourites (3.2 per 1k visits)
23 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:534first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magical Bundle
300 R$
XP Grind
200 R$
Cosmetic Sparkles
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Returned to Sender · other10,344 · 0.80% win
Lost · other3,353 · 3.2% win
Plague of the Undead (2021 Event) · other2,169 · 0.00% win
Subspace Conquerer · progression1,715 · 0.00% win
Egg Hotdog · collection213 · 0.00% win
Executioner · other38 · 0.00% win
Academy Graduate · progression0 · 0.00% win
Timeless Duel · other0 · 0.00% win
Godless · other0 · 0.00% win
Midnight Riot · other0 · 0.00% win
A Trickster's Beginning · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3370no change
23 Aug 2026, 23:3270no change
13 Aug 2026, 23:3170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.