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🥪 Sandwich Restaurant Tycoon

🥪 Sandwich Restaurant Tycoon

A Roblox experience owned by Improved Tycoons.

TycoonENfood servicemanagementleaderboards

🥪 Sandwich Restaurant Tycoon is a tycoon experience created on 2024-08-09. It has recorded 43,674,120 lifetime visits and 149,884 favorites. The game currently has 162 players online. It maintains a 96% like percentage. The description invites players to manage a sandwich restaurant, climb leaderboards, and upgrade their establishment.

Description (written by the developer; not a statement by this register)

🥪 Welcome To Sandiwch Restaurant Tycoon! 🥪 ✨ Get Your Own Sandwich Restaurant And Start Making Sandwiches ! Sell Them And Upgrade Your Restaurant To Be The Best Around The Town! ✨ 📜Climb The Leaderboards And Become The Best Sandwich Restaurant Owner 🔥 ❓ Lagging? Make a FREE VIP server 🏆 Join Our Roblox Group For An Extra Boost! 🏆 👍 Like the game to support future updates!👍 Tags: sandwich restaurant real world subway sandwich restaurant cafe simulation cafe factory sandwich worker pizza sushi game simulator world hotel cafe popular tycoon cafe hotel tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon

Last updated by the developer 7 Aug 2026, 14:50 UTC.

96
playing (measured 21 Aug 2026, 20:54 UTC)
43,757,023
lifetime visits
96%
liked (155,766 👍 / 6,133 👎)
150,363
favourites (3.4 per 1k visits)
9 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9620815210 August 2026 — 208 players21 August 2026 — 96 players10 August 202621 August 2026
2 measurements spanning 11 days, net -112. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–225 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5496-112
10 Aug 2026, 14:04208first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hire The Rock
199 R$
Hire Top G
199 R$
x3 Money
149 R$
Hire Elon Musk
149 R$
Hire IShowSpeed
149 R$
x2 Faster Cooks
99 R$
VIP Clients
99 R$
x2 Money
99 R$
x2 Faster Waiters
99 R$
x2 WalkSpeed
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome22,875,761 · 100.0% win
Rebirth · progression260,992 · 1.4% win
Donor · other114,446 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 2026 — 96 % liked23 August 2026 — 96 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:3396no change
21 Aug 2026, 20:5496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.