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Clothing Store Simulator

Clothing Store Simulator

A Roblox experience owned by MagicMarket.

TycoonENbusiness simulationmanagementfashion

Clothing Store Simulator is a tycoon experience created on 2025-01-15. It currently has 292 players online. The game has accumulated 53,696,090 lifetime visits and 309,950 favorites. It holds a 92% like percentage.

Description (written by the developer; not a statement by this register)

Step into the world of fashion and become the ultimate clothing store mogul! Design, manage, and expand your store, attracting customers and building your empire. Customize your shop, unlock new items, and rise to the top. Can you run the most successful clothing store in town? 🔥 Use code "Unbelievable50k" and LIKE the game for free reward!!! 👍 NEW CODE releases once the game gets 80k LIKES!!!

Last updated by the developer 30 Jul 2026, 13:40 UTC.

277
playing (measured 5 Sept 2026, 07:50 UTC)
54,121,388
lifetime visits
92%
liked (52,600 👍 / 4,659 👎)
311,429
favourites (5.8 per 1k visits)
15 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

113396254.527710 August 20265 September 2026
346 measurements spanning 26 days, net +45. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–438 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 346
Measured (UTC)PlayersChange
5 Sept 2026, 07:50277+1
5 Sept 2026, 06:50276-13
5 Sept 2026, 05:50289+18
5 Sept 2026, 04:50271+41
5 Sept 2026, 03:50230+26
5 Sept 2026, 02:50204+23
5 Sept 2026, 01:50181+20
5 Sept 2026, 00:50161+3
4 Sept 2026, 23:50158-2
4 Sept 2026, 22:50160+10
4 Sept 2026, 21:50150-20
4 Sept 2026, 20:50170+1
4 Sept 2026, 19:50169-28
4 Sept 2026, 18:50197-35
4 Sept 2026, 17:50232-25
4 Sept 2026, 16:50257-36
4 Sept 2026, 15:50293-55
4 Sept 2026, 14:50348+26
4 Sept 2026, 13:50322+45
4 Sept 2026, 12:50277first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Hatch · other65,631 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 20265 September 2026
345 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 345
Measured (UTC)% likedChange
5 Sept 2026, 07:5092no change
5 Sept 2026, 06:5092no change
5 Sept 2026, 05:5092no change
5 Sept 2026, 04:5092no change
5 Sept 2026, 03:5092no change
5 Sept 2026, 02:5092no change
5 Sept 2026, 01:5092no change
5 Sept 2026, 00:5092no change
4 Sept 2026, 23:5092no change
4 Sept 2026, 22:5092no change
4 Sept 2026, 21:5092no change
4 Sept 2026, 20:5092no change
4 Sept 2026, 19:5092no change
4 Sept 2026, 18:5092no change
4 Sept 2026, 17:5092no change
4 Sept 2026, 16:5092no change
4 Sept 2026, 15:5092no change
4 Sept 2026, 14:5092no change
4 Sept 2026, 13:5092no change
4 Sept 2026, 12:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.