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Clothing Store Simulator

Clothing Store Simulator

A Roblox experience owned by MagicMarket.

TycoonENbusiness simulationmanagementfashion

Clothing Store Simulator is a tycoon experience created on 2025-01-15. It currently has 292 players online. The game has accumulated 53,696,090 lifetime visits and 309,950 favorites. It holds a 92% like percentage.

Description (written by the developer; not a statement by this register)

Step into the world of fashion and become the ultimate clothing store mogul! Design, manage, and expand your store, attracting customers and building your empire. Customize your shop, unlock new items, and rise to the top. Can you run the most successful clothing store in town? 🔥 Use code "Unbelievable50k" and LIKE the game for free reward!!! 👍 NEW CODE releases once the game gets 80k LIKES!!!

Last updated by the developer 30 Jul 2026, 13:40 UTC.

96
playing (measured 9 Sept 2026, 23:50 UTC)
54,220,086
lifetime visits
92%
liked (53,222 👍 / 4,721 👎)
315,296
favourites (5.8 per 1k visits)
15 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9639624610 August 20269 September 2026
458 measurements spanning 30 days, net -136. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–441 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 458
Measured (UTC)PlayersChange
9 Sept 2026, 23:5096-19
9 Sept 2026, 22:50115+9
9 Sept 2026, 21:50106-23
9 Sept 2026, 20:50129+18
9 Sept 2026, 19:50111-35
9 Sept 2026, 18:50146-28
9 Sept 2026, 17:50174-12
9 Sept 2026, 16:50186-24
9 Sept 2026, 15:50210-39
9 Sept 2026, 14:50249+22
9 Sept 2026, 13:50227+12
9 Sept 2026, 12:50215+19
9 Sept 2026, 11:50196+37
9 Sept 2026, 10:50159-9
9 Sept 2026, 09:50168+10
9 Sept 2026, 08:50158-4
9 Sept 2026, 07:50162-25
9 Sept 2026, 06:50187+15
9 Sept 2026, 05:50172-9
9 Sept 2026, 04:50181first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Hatch · other65,631 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 202622 October 2026
462 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 462
Measured (UTC)% likedChange
22 Oct 2026, 14:3192no change
12 Oct 2026, 14:2392no change
2 Oct 2026, 14:2192no change
22 Sept 2026, 14:2092no change
12 Sept 2026, 14:1892no change
9 Sept 2026, 23:5092no change
9 Sept 2026, 22:5092no change
9 Sept 2026, 21:5092no change
9 Sept 2026, 20:5092no change
9 Sept 2026, 19:5092no change
9 Sept 2026, 18:5092no change
9 Sept 2026, 17:5092no change
9 Sept 2026, 16:5092no change
9 Sept 2026, 15:5092no change
9 Sept 2026, 14:5092no change
9 Sept 2026, 13:5092no change
9 Sept 2026, 12:5092no change
9 Sept 2026, 11:5092no change
9 Sept 2026, 10:5092no change
9 Sept 2026, 09:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.