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None of Your Business DEMO [NO LONGER IN SUPPORT]

None of Your Business DEMO [NO LONGER IN SUPPORT]

A Roblox experience owned by Super-Duper Entertainment.

HorrorENhorror-comedyrandomly generated interiorsgolden age cartoons aesthetic

None of Your Business DEMO [NO LONGER IN SUPPORT] is a horror experience created on 2024-08-10. It has 37,181,484 lifetime visits, 223,033 favorites, and an 89% like percentage. Currently, 92 users are playing. The game features randomly generated interiors and a golden age cartoon aesthetic.

Description (written by the developer; not a statement by this register)

Keep your eyes peeled for the Steam release! A team based horror-comedy fusion game with randomly generated interiors and an aesthetic inspired by golden age cartoons! (This game is recommend to be played with VC enabled, in a private server and headphones.) The objective is to find a hammer and key to unlock the door with a board and a lock, simple, right..? Are you brave enough to take on this challenge? Or will you cower in fear and let the eerie darkness consume you? General Credits: Director: superthe Animation: superthe, Nullvix, DevinMakesStuff, oreomewza Modeling: ow_dud, DevinMakesStuff Programming: superthe, Dandy, rezze_rgb Original Artwork: Dandy, Nullvix Sound: superthe, Dandy, Nullvix Music: Dandy, Nullvix Contributors: Mantis_X: Major refactoring, general optimizations, new interior generator and room adjustments. Exodusk: Reworked spectator freecam and Homeowner optimizations Other credits are ingame.

Last updated by the developer 1 Aug 2026, 15:10 UTC.

92
playing (measured 10 Aug 2026, 16:36 UTC)
37,181,484
lifetime visits
89%
liked (40,882 👍 / 5,140 👎)
223,679
favourites (6.0 per 1k visits)
10 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3688first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Highly Intellectual Intellect · other7,269,058 · 59.3% win
You won... as the Invader! · progression2,209,091 · 13.3% win
You won... as the Homeowner! · progression1,792,582 · 15.6% win
Stand on Business · other463,320 · 6.2% win
Is that a rat? Shoo! · other12,806 · 2.0% win
Superb! · other1,894 · 0.00% win
Communication · other255 · 0.00% win
You've been here before... · welcome169 · 0.00% win
Biggs! · other124 · 0.00% win
You played on day 1! · welcome50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8923 August 2026 — 89 % liked2 September 2026 — 89 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0489no change
23 Aug 2026, 14:5289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.