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Hello Neighbor Diablo’s Circus

Hello Neighbor Diablo’s Circus

A Roblox experience owned by The Train Family!.

HorrorENasymmetric multiplayerstealth horrorhello neighbor

Hello Neighbor Diablo’s Circus is a horror experience created on 2023-12-23. It has accumulated 25,196,379 lifetime visits and 43,402 favorites. Currently, 140 users are playing. The game holds a 75% like percentage. Players collaborate to unlock rooms while avoiding a player-controlled Neighbor. Exploits result in permanent bans. Controls vary by role, with specific keys for movement, interaction, and crouching on PC.

Description (written by the developer; not a statement by this register)

THE REBORN UPDATE HAS ARRIVED! In Hello Neighbor: Diablo’s Circus, the Intruders (Players) work together to unlock various rooms, all while a player-controlled Neighbor hunts them down. Once the players manage to unlock the basement, one player spawns as the Neighbor, only to be automatically ejected afterward. Exploits/Cheating will result in a permanent ban, don't do it. Neighbor Controls (PC): WASD - Movement Left Shift – Sprint E - Open Doors Space - Jump Intruder Controls (PC): WASD - Movement Left Shift – Sprint F – Pick Up Items E - Interact Ctrl – Crouch Space - Jump Right Mouse Button (RMB) – Drop/Throw Items Left Mouse Button (LMB) - Unlock Doors with Locks on them

Last updated by the developer 3 Aug 2026, 22:46 UTC.

98
playing (measured 22 Aug 2026, 03:50 UTC)
25,322,974
lifetime visits
75%
liked (10,167 👍 / 3,436 👎)
43,943
favourites (1.7 per 1k visits)
23 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98165131.510 August 2026 — 122 players21 August 2026 — 165 players21 August 2026 — 155 players21 August 2026 — 139 players21 August 2026 — 120 players22 August 2026 — 120 players22 August 2026 — 116 players22 August 2026 — 135 players22 August 2026 — 98 players10 August 202622 August 2026
9 measurements spanning 12 days, net -24. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–175 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5098-37
22 Aug 2026, 02:50135+19
22 Aug 2026, 01:50116-4
22 Aug 2026, 00:50120no change
21 Aug 2026, 23:50120-19
21 Aug 2026, 22:50139-16
21 Aug 2026, 21:50155-10
21 Aug 2026, 20:54165+43
10 Aug 2026, 15:22122first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
BALDI PACK
250 R$
(60% OFF) Five Nights Skin Pack
250 R$
Double Jump Ability [SALE]
200 R$
The ToyBox Troupe Bundle Pack
150 R$
GREEN fredbear
125 R$
Kid Nicky Skins
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,726,388 · 64.6% win
REBORN UPDATE! (Welcome Badge!) · welcome1,679,697 · 71.4% win
Unlock Red Jacket Nicky! · other549,794 · 9.4% win
Unlock Secret Neighbor! · secret306,243 · 0.00% win
Unlock Quagmire Nicky Skin! · collection222,950 · 1.3% win
Enter The Basement · progression205,846 · 1.3% win
Unlock HN2 Neighbor! · collection105,669 · 0.50% win
Unlock Your Roblox Character! · welcome83,951 · 0.80% win
Unlock The Pre-Alpha Man! · collection39,449 · 0.10% win
Aprils Fools 2024 · other29,035 · 0.00% win
Jeff · other23,172 · 0.00% win
Unlock Santa Neighbor! · collection11,507 · 0.00% win
Hello Bendy · other3,392 · 0.00% win
Dream Halloween HollyWoody · other686 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7521 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked23 August 2026 — 75 % liked21 August 202623 August 2026
9 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:0075no change
22 Aug 2026, 03:5075no change
22 Aug 2026, 02:5075no change
22 Aug 2026, 01:5075no change
22 Aug 2026, 00:5075no change
21 Aug 2026, 23:5075no change
21 Aug 2026, 22:5075no change
21 Aug 2026, 21:5075no change
21 Aug 2026, 20:5475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.