Hello Neighbor Diablo’s Circus
A Roblox experience owned by The Train Family!.
HorrorENasymmetric multiplayerstealth horrorhello neighbor
Hello Neighbor Diablo’s Circus is a horror experience created on 2023-12-23. It has accumulated 25,196,379 lifetime visits and 43,402 favorites. Currently, 140 users are playing. The game holds a 75% like percentage. Players collaborate to unlock rooms while avoiding a player-controlled Neighbor. Exploits result in permanent bans. Controls vary by role, with specific keys for movement, interaction, and crouching on PC.
Description (written by the developer; not a statement by this register)
THE REBORN UPDATE HAS ARRIVED! In Hello Neighbor: Diablo’s Circus, the Intruders (Players) work together to unlock various rooms, all while a player-controlled Neighbor hunts them down. Once the players manage to unlock the basement, one player spawns as the Neighbor, only to be automatically ejected afterward. Exploits/Cheating will result in a permanent ban, don't do it. Neighbor Controls (PC): WASD - Movement Left Shift – Sprint E - Open Doors Space - Jump Intruder Controls (PC): WASD - Movement Left Shift – Sprint F – Pick Up Items E - Interact Ctrl – Crouch Space - Jump Right Mouse Button (RMB) – Drop/Throw Items Left Mouse Button (LMB) - Unlock Doors with Locks on them
Last updated by the developer 3 Aug 2026, 22:46 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 03:50 | 98 | -37 |
| 22 Aug 2026, 02:50 | 135 | +19 |
| 22 Aug 2026, 01:50 | 116 | -4 |
| 22 Aug 2026, 00:50 | 120 | no change |
| 21 Aug 2026, 23:50 | 120 | -19 |
| 21 Aug 2026, 22:50 | 139 | -16 |
| 21 Aug 2026, 21:50 | 155 | -10 |
| 21 Aug 2026, 20:54 | 165 | +43 |
| 10 Aug 2026, 15:22 | 122 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 16:00 | 75 | no change |
| 22 Aug 2026, 03:50 | 75 | no change |
| 22 Aug 2026, 02:50 | 75 | no change |
| 22 Aug 2026, 01:50 | 75 | no change |
| 22 Aug 2026, 00:50 | 75 | no change |
| 21 Aug 2026, 23:50 | 75 | no change |
| 21 Aug 2026, 22:50 | 75 | no change |
| 21 Aug 2026, 21:50 | 75 | no change |
| 21 Aug 2026, 20:54 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.